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Lady Crowbait




"They saw it took the lives of nearly fifty men to bring the warrior woman down. After the first thirty, she fought on the hill of corpses and just kept adding too it. They finally got her though but didn't kill her. Not right off, anyway.

You'd think such a hero would have her names sung in ballads. That be the problem of being on the losing side, the victors control what bards sing, eh? Hell, they wiped her name from history, that they did, in the years following her execution. Though, execution ain't the right word for it.

The generals had her spread out among the branches of a dead tree on that battlefield, her guts like holiday tinsel. Their priests kept her alive, though. Crows flocked to the dying woman, feasted on her for days. Every time she thought she'd slip off into oblivion those damn clerics healed her just enough to hang on. Until the enemy's host finished sacking the land, razing the keep and marched off to the next front. Then they let the crows finish her.

Funny thing happened after that army's next victory. The crows followed of course, ready to glut on another feast. Save, they were sickly now and vicious too. Most of that flock died during the next sunset. Their twisted bodies popped as the last ray of daylight disappeared and what we now call Lady Crowbait formed from the feathers.

This time her foes didn't win.

She's gathered a host all her own over the centuries. Ghosts, ghouls, wraiths. Don't matter as long as they're dead and serve her will. I guess you'll all be a feast for the crows if you ain't careful."

-Fossor Carvilius Graeme

Lady Crowbait

Medium undead, lawful evil

Armor Class 14

Hit Points 105 (14d8 + 42)

Speed 0ft

Flight 40ft (hover)

Str 7 Dex 18 Con 16 Int 13 Wis 16 Cha 20

Skills: History +5, Perception +7

Condition Immunities Charmed, Exhaustion, Frightened, Grappled, Paralyzed, Petrified, Poisoned, Prone, Restrained

Damage Immunities Cold, Necrotic, Poison

Damage Resistances Acid, Fire, Lightning, Thunder; Bludgeoning, Piercing, And Slashing From Nonmagical Weapons

Senses darksight 60ft, passive Perception 17

Languages common

Challenge 10 (5900 XP)

Ethereal Sight:

The ghost can see 60 ft. into the Ethereal Plane when it is on the Material Plane, and vice versa.

Incorporeal Movement:

The ghost can move through other creatures and objects as if they were difficult terrain. It takes 5 (1d10) force damage if it ends its turn inside an object.

Inspiring Surge (1/day):

After taking an action on her turn, Lady Crowbait can take one additional attack. When she does so, she can also choose up to two friendly creatures within 60 feet of her that can see and hear Lady Crowbait. A target can immediately use its reaction to make one melee or ranged weapon attack.

Spectral Flock.

The ghostly birds that constantly flit about Lady Crowbait warn her of danger. Lady Crowbait gains Advantage on Wisdom (Perception) checks.

Actions

Multiattack:

Lady Crowbait makes 2 attacks as one action.

The Pinion Greatblade:

Melee Weapon Attack: +9 to hit, reach 5ft., one target. Hit: 23(5d6+5) necrotic damage.

Etherealness:

The ghost enters the Ethereal Plane from the Material Plane, or vice versa. It is visible on the Material Plane while it is in the Border Ethereal, and vice versa, yet it can't affect or be affected by anything on the other plane.

Storm of Crows (Recharge 6).

Lady Crowbait vomits a cloud of spectral crows in a 30-foot cone. Each creature in that area must make a DC 17 Dexterity saving throw, taking 45 (10d8) piercing damage on a failed save and is blinded on failure as the crows peck out their eyes. On success, a creature takes half as much damage and is not blinded.

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