Skip to main content

Swarm of Kitchen Knives




Ruddy and nicked, the cloud of swirling knives zips through the air like a cloud of angry hornets. All the utensils harbor is the need to hack, slash, and dice every pound of flesh that crosses the swarm’s path. While chasing prey the stained implements scrap their blades against one another to keep razor-sharp. This produces a chilling sound, not unlike a rabid pack of dogs on the hunt.

Killer’s Instinct. Often the swarm of knives wasn’t intentionally animated by an artificer or wizard. Instead, they were the tools of a sadistic soul ranging from a butcher who enjoyed the slaughter a bit too much to a serial killer who extracted a multitude of screams with the blades. After death, a trace of their twisted psyches imbued the knives with unnatural life. While some knife swarms mindlessly rampage others seek out new disturbed masters to serve.

Swarm of Kitchen Knives

Medium swarm of tiny constructs, unaligned

Armor Class 12

Hit Points 32 (5d8+10)

Fly 30ft (hover)

Str 3 Dex 14 Con 14 Int 3 Wis 7 Cha 3

Damage Reistances bludgeoning, piercing, slashing, poison

Condition Immunities charmed, frightened, grappled, paralyzed, petrified, prone, restrained, stunned

Senses blindsight 10ft, passive Perception 8

Languages -

Challenge 2 (450 XP)

Antimagic Susceptibility

The knives are incapacitated while in the area of an antimagic field. If targeted by dispel magic, the swarm must succeed on a Constitution saving throw against the caster’s spell save DC or fall unconscious for 1 minute.

False Appearance

While the swarm remains motionless, it is indistinguishable from a normal collection of knives.

Magic Weapons

The swarm's attacks are considered magical.

Siege Monster

The swarm deals double damage to objects and structures.

Swarm

The swarm can occupy another creature's space and vice versa, and the swarm can move through any opening large enough for a Tiny creature. The swarm can't regain hit points or gain temporary hit points.

Actions

Knife

Melee Weapon Attack: +5 to hit, reach 0ft., one target in the swarm's space. Hit: 20 (8d4) piercing damage, or 10 (4d4) piercing damage if the swarm has half of its hit points or fewer.

Optional Rule: Butcher's Knife. Occasionally, a remnant of dark magic will linger on one of the swarm's blades once it's destroyed. This particular weapon acts as a +1 dagger. In addition, you can throw aside all concern for defense to attack with fierce desperation. When you make your first attack on your turn, you can decide to attack recklessly. Doing so gives you advantage on melee weapon attack rolls using the Butcher Knife during this turn, but attack rolls against you have advantage until your next turn.

Comments

Popular posts from this blog

Coffer Mimic

Most adventurers have either encountered or heard a story of an encounter with a mimic disguised as a chest. This is so common that everyone assumes a chest might just be a mimic. Hopefully, they never run across this monstrosity. Bred and trained by The Moneylender to protect his ill-gotten fortune, these mimics take the form of high-quality chests and possess greedy souls. They horde treasure and protect it fiercely. The more booty the mimic holds, the tougher it becomes - even more so when it robs the dead. If they get too aggressive, the Moneylender sells them off to other villains to populate their castles and dungeons. Coffer Mimic Medium monstrosity (shapechanger), neutral Armor Class 12(natural armor) Hit Points 52 (7d8 + 21) Speed 15 ft Str 17 Dex 12 Con 16 Int 5 Wis 11 Cha 14 Skills Deception +4, Stealth +5 Damage Resistances poison Damage Immunities acid Condition Immunities p...

Piecemeal

Eveyrone should be free to live as they want and die as terribly as they can. This is the creed that the strange collection of bodyparts known as Piecemeal holds. Originally, it was a trio of kobolds who attempted a 'ritual' of their own design meant to grant immortality. Instead, it tore the three creatures into pieces that forgot how to die. The mass went quite mad and seeks to free other body parts from the 'bondage' of well, being part of a body. Travelling as three kobolds in a trenchcoat, Piecemeal wages a brutal war against 'slave owners' (IE anything with a body) and adds new parts to its collectiona as needed to keep the revolution going. Over time little of the kobolds remain, but it still rambles about in a trenchcoat spouting its made philosophy. Piecemeal Medium swarm of tiny undead creatures, chaotic neutral Armor Class 11 136 (16d8 + 64) Speed 30 ft Climb 20 ft ...

Knave of Knights

Bound to the Cavalcade of the King of Fools , this fallen angels wears a mockup of platemail armor crafted from bright pressed velvet and knitted wool but his weapons are nevertheless quite real. Said weapons are a whip crafted from liars's tongues and a lance of hell iron he wields as if it was made from driftwood. The stub of burnt wings jut from his back with multi-colored streamers dangling from the charred bones. The Knave of Knights fell in with the Cavalcade when he vowed to defend a rightful king's right to rule, only to find out that the sire he fell in with was a bastard usurper who had successfully taken his brother's place. Cursed and broken mentally by the deception, he was easily felled by the King of Fools and given a new place at the archdevil's side serving as his jester and favored knight all wrapped into one. Knave of Knights Medium Fiend (devil), lawful evil Armor Class 18 (natural armor) Hit Points ...