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Swarm of Kitchen Knives




Ruddy and nicked, the cloud of swirling knives zips through the air like a cloud of angry hornets. All the utensils harbor is the need to hack, slash, and dice every pound of flesh that crosses the swarm’s path. While chasing prey the stained implements scrap their blades against one another to keep razor-sharp. This produces a chilling sound, not unlike a rabid pack of dogs on the hunt.

Killer’s Instinct. Often the swarm of knives wasn’t intentionally animated by an artificer or wizard. Instead, they were the tools of a sadistic soul ranging from a butcher who enjoyed the slaughter a bit too much to a serial killer who extracted a multitude of screams with the blades. After death, a trace of their twisted psyches imbued the knives with unnatural life. While some knife swarms mindlessly rampage others seek out new disturbed masters to serve.

Swarm of Kitchen Knives

Medium swarm of tiny constructs, unaligned

Armor Class 12

Hit Points 32 (5d8+10)

Fly 30ft (hover)

Str 3 Dex 14 Con 14 Int 3 Wis 7 Cha 3

Damage Reistances bludgeoning, piercing, slashing, poison

Condition Immunities charmed, frightened, grappled, paralyzed, petrified, prone, restrained, stunned

Senses blindsight 10ft, passive Perception 8

Languages -

Challenge 2 (450 XP)

Antimagic Susceptibility

The knives are incapacitated while in the area of an antimagic field. If targeted by dispel magic, the swarm must succeed on a Constitution saving throw against the caster’s spell save DC or fall unconscious for 1 minute.

False Appearance

While the swarm remains motionless, it is indistinguishable from a normal collection of knives.

Magic Weapons

The swarm's attacks are considered magical.

Siege Monster

The swarm deals double damage to objects and structures.

Swarm

The swarm can occupy another creature's space and vice versa, and the swarm can move through any opening large enough for a Tiny creature. The swarm can't regain hit points or gain temporary hit points.

Actions

Knife

Melee Weapon Attack: +5 to hit, reach 0ft., one target in the swarm's space. Hit: 20 (8d4) piercing damage, or 10 (4d4) piercing damage if the swarm has half of its hit points or fewer.

Optional Rule: Butcher's Knife. Occasionally, a remnant of dark magic will linger on one of the swarm's blades once it's destroyed. This particular weapon acts as a +1 dagger. In addition, you can throw aside all concern for defense to attack with fierce desperation. When you make your first attack on your turn, you can decide to attack recklessly. Doing so gives you advantage on melee weapon attack rolls using the Butcher Knife during this turn, but attack rolls against you have advantage until your next turn.

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