Skip to main content

Rookery Crone



A rockery crone stands taller than most men, though she appears frail with age. Her thin arms end in gnarled claws, attached to a torso both hourglass in shape and skeletal at the same time. What appears to be a cape is in truth a chitinous shell. The carapace protects bony orifices which serve as hagfisher nests. She usually wears a backless, but high-necked, grey dress embroidered with bones and teeth.

Proud Bloodline. The hagfishers were not always treasured companions of the Waning Court. Swarms of the winged worms plagued the feywild. Many noble fey attempted to tame them, with little and often fatal luck. One day a commoner fey butchered and fed her children to a hagfisher swarm and took them in her as a replacement family. The dark act sealed a pact between the crone’s extended family and hagfishers. Every rookery crone proudly claims heritage to this infanticide.

Loyal to the Gale. Long ago, the Howling Prince fell in love with a young fey woman being trained to become a rookery crone. In exchange for taking her as a consort, thus meaning she could not complete her hagfisher grooming, the prince ordered his mages to instruct the remaining crones in the ways of air magic. This caused an uproar at the time, until the other houses realized how useful this made their sworn crones as well. The rookery families remember this grace and give the Waning Court of Gales their due.

Rookery Crone

medium fey, lawful evil

Armor Class 16 (natural armor)

Hit Points 97(13d8+39)

Speed 30ft

Str 14 Dex 16 Con 16 Int 13 Wis 14 Cha 16

Damage Resistances lightning, thunder, bludgeoning, piercing, slashing from non-magical weapons that aren’t silvered.

Senses darkvision 120ft, passive Perception 12

Languages Common, Sylvank

Challenge 4 (1100 XP)

Hagfisher Bond.

The crone may give telepathic commands to hagfishers of her rookery within 1 mile. She can see through the eyes of such a hagfisher and taste what it tastes.

Rookery.

Riddled with supernatural holes the crone provides a nesting area for the hagfishers she tends. As a bonus action the fey can either engulf or release a hagfisher. While engulfed the hagfisher gains total cover and heals 1 hit point per round. When released a hagfisher can be placed in any adjacent 5 ft square to the rookery crone. The crone can hold up to 4 hagfishers at one time. All items stuck to a hagfisher’s mucous lining are dropped at the fey’s feet when they are engulfed.

When the rookery crone dies all currently engulfed hagfishers are placed in unoccupied squares within 5ft if available. Frenzied, these hagfishers gain Advantage on all attacks until the end of their next turn.

Keen Sight.

The crone gains Advantage on Wisdom (Perception) checks involving sight.

Innate Spellcasting.

The rookery crone's spellcasting ability is Charisma (spell save DC 13, +5 to hit with spell attacks). She requires no material components to cast her spells.

At will: Animal Messenger (Hagfisher Only), Gust, Thunderclap, Witch Bolt 1/day each: Fog Cloud, Gust of Wind

Actions

Multiattack.

The rookery crone makes two claw attacks.

Claw.

Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit:Hit: 8(2d4+3) slashing damage, this attack automatically a critical hit if the target is a creature restrained by hagfisher mucous

Comments

Popular posts from this blog

Coffer Mimic

Most adventurers have either encountered or heard a story of an encounter with a mimic disguised as a chest. This is so common that everyone assumes a chest might just be a mimic. Hopefully, they never run across this monstrosity. Bred and trained by The Moneylender to protect his ill-gotten fortune, these mimics take the form of high-quality chests and possess greedy souls. They horde treasure and protect it fiercely. The more booty the mimic holds, the tougher it becomes - even more so when it robs the dead. If they get too aggressive, the Moneylender sells them off to other villains to populate their castles and dungeons. Coffer Mimic Medium monstrosity (shapechanger), neutral Armor Class 12(natural armor) Hit Points 52 (7d8 + 21) Speed 15 ft Str 17 Dex 12 Con 16 Int 5 Wis 11 Cha 14 Skills Deception +4, Stealth +5 Damage Resistances poison Damage Immunities acid Condition Immunities p...

Bryne Woemonger

There is nothing typical about the typical bryne. These coastal terrors are lumbering humanoids with a skin tone close to that of a drowned corpse. Crystal-like deposits of bone and salt erupt from their elbows, knees and shoulders while the rest of their flesh is puckered here and there from barnacle scars and fell branding. Their most disturbing aspect, however, is their fleshless skulls. Some say a bryne’s head resembles a dead horse, others a dead wolf’s and there is an argument to be made for both. While the skull’s shape is general equine the fangs within are wicked and sharp like a dire wolf’s Deep set eyes as black and cold as a shark's ooze off-white ichors and within the fleshy inside of a bryne’s mouth resides a forked tongue capable of speech. Adorned with the remnants of lost vessels and inhabited by a flock of undead albatross, the bryne woemonger takes to the field wielding a reclaimed anchor as a weapon. Driftwood cages serve as shoulder guards for this giant s...

Gears

Gears can't remember if he was a dwarven hero or a condemned criminal. Either way, he is more cogwork than flesh now and driven to mete out justice with his metal fists. He was first deployed during an intense goblin invasion of a dwarven stronghold. Initially he served as something between a shocktroop and a living weapon, but this cigar chopping 'cyborg' inspired the dwarven defenders fighting along side of him to the point that he became a mascot, then a leader. More times than one could count, he should have gone down under a barrage of attacks only to plow forward losing more flesh and blood later replaced with mithril and steel. Eventually, Gears lost every last dwarf he fought along side and just kept killing goblins whenever he could until the fortress housed him alone. Now he wanders the world, making things right the best he can one punch at a time. Gears Medium construct (dwarf), chaotic good Armor Class 12 (natural armor) ...