Caught somewhere between an eel and an insect, hagfishers are the loathsome hunting ‘birds’ of the Waning Court. Born on iridescent wings these sinuous hunters swoop down on their prey with hooked claws barred. Hagfishers also bear a barbed stinger packed with poison. Their ‘faces’ are little more than a toothy maw ringed by nacreous eyes..
Viscous Spewer. As creatures of the Feywild hagfishers do not adhere to natural law. The most prominent, and disgusting, example of this is their binding discharge. When a hagfisher corners prey their handler wants captured alive, their elongated body swells before vomiting a mass of sticky gist onto the creature, restraining it for ease of delivery.
Affectionate Anathema:Despite their horrific nature hagfishers are common pets among the Waning Court. They curl around their masters' shoulders and legs like a cat, wings buzzing melodies the dark fey find soothing. In turn, the waning spoil their vile companions. Some fey carve arcane patterns on hagfishers' shells, others embed gems in the creatures' flesh. Both owner and pet are quick to defend one another to the death.
Hagfisher
Small beast, unaligned
Flight 30ft
Keen Senses
A hagfisher has advantage on Wisdom (Perception) checks that rely on sight or taste.
Mucous Lining
Whenever a hagfisher is hit by a melee weapon attack the attacker must make a DC 12 Strength Save or be disarmed as the weapon sticks to the hagfisher. A character may take an action to attempt a DC 12 Strength check to remove a weapon from the hagfisher’s skin if it is within 5ft of the hagfisher. The mucous lining persists even after death.
Telepathic Bond
White a hagfisher is on the same plane as its master, it can magically convey what it sees to its master, and the two can communicate telepathically with one another.
Actions
Sting.
Melee Weapon Attack: Hit: Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit 7(1d6+4 ) piercing damage, and the creature must make a DC 12 Constitution saving throw, becoming poisoned on a failed save, no effect on a successful
Binding Discharge (Recharge 5-6).
Ranged Weapon Attack: +5 to hit, range 30/60 ft., one Large or smaller creature. Hit: The creature is restrained by discharge. As an action, the restrained creature can make a DC 13 Strength check, escaping from the discharge on a success. The effect also ends if the discharge is destroyed. The discharge has AC 10, 5 hit points, vulnerability to fire damage, and immunity to bludgeoning, poison and psychic damage..Optional Rule: Hagfisher Mucous Bombs. A character using an alchemist kit may use the secretions of a dead hagfisher to produce two Hagfisher Mucous Bombs. To use the bomb a character makes a ranged attack with a range of 30/60 against a medium or smaller creature. On a successful hit, the creature is restrained by discharge. As an action, the restrained creature can make a DC 13 Strength check, escaping from the discharge on a success. The effect also ends if the discharge is destroyed. The discharge has AC 10, 5 hit points, vulnerability to fire damage, and immunity to bludgeoning, poison, and psychic damage.
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