Skip to main content

Rushlight Chanter



While a scion oversees the hierarchy of a waning cult it falls on a rushlight chanter to tend to the spiritual needs of its members. Often clad in revealing, flowing clothing the chanters always have a glow of health to them. Charismatic and energetic, most find a rushlight chanter hard to resist. Thus, they prime recruiters for cult and often cultivate contacts outside of it. Behind the mask, however, lurks a corrupted heart on which direfly larvae suckle.


Foul Beacon. Unlike the rest of the waning cult the direflies infesting a rushlight chanter never mature. Instead, the larvae burrow into the bard's core. The fey insects reshape the sternum and ribs into a honeycombed network around the heart and enter into a state of permanent hibernation around the muscle. The slumbering larvae grow fat and infuse the singer's body with an otherworldly radiance; rushlight. Now offically a rushlight chanter the bard can channel the mad energies of the feywild and allow it to flow through them. Glossolalia and spittle fly from their lips and they burn through their arcane energy to stoke the rushlight to a lethal intensity.


Fate Stealer:The Waning Princes delight in cutting lives short and reaping a psychic benefit from that fate unfulfilled. Saturated by the archfey's corruption the rushlight bard does much the same. The rushlight within is fed whenever the bard takes a life, allow it to either manifest for longer or supplementing the singer's arcane ability. This leads some chanters to become sirens of a sort, luring paramours away from others and slaughtering them for the rush only murder provides. Others restrain these impulses, instead focusing on becoming the best battlefield supporter they can be when the cult takes up arms. Both often deal the killing blow, however, during the cult's profane sacrifices.

Rushlight Chanter

Medium humanoid, neutral evil

Armor Class 13

Hit Points 44(8d8+8)

Speed 30ft

Str 9 Dex 16 Con 12 Int 14 Wis 12 Cha 16

Skills: Deception +5, Performance +5

Senses passive Perception 11

Languages Common, Dwarven, Elven, Sylvan

Challenge 4 (1800 XP)

Soothslayer

Whenever the rushlight chanter’s action drops a creature to 0 hit points it may regain a spell slot equal to half the creature’s level or CR, minimum of 1.

Spellcasting

The rushlight chanter is a 4th-level spellcaster. Its spellcasting ability is Charisma (spell save DC 13). It has the following bard spells prepared:

Cantrips (at will): dancing lights, thunderclap

1st level (4 slots): bane, charm person, dissonant whispers, thunderwave

2nd level (3 slots) animal messenger, detect thoughts, hold person, invisibility, phantasmal force

Actions

Sallow Whip.

Melee Weapon Attack: +5 to hit, reach 10 ft., one target. Hit: 7 (1d4+3) slashing damage plus 10 (3d6) necrotic damage.

Rushlight (1/day).

The rushlight chanter’s flesh alights and produces jaundice, enervating light that envelopes a radius of 15 feet centered on the chanter. When the creature enters the area for the first time on a turn or starts its turn there, it must succeed on a DC 13 Charisma save or take 10 (3d6) necrotic damage, half as much on success. Creatures within the area reduce their speed by half.

At the start of its turn the rushlight chanter may expend a spell slot to extend the light for a number of turns equal to the spell slot’s level. If the rushlight chanter does not do so the effect immediately ends. While Rushlight is active the chanter may not cast any spells as they babble blasphemies in sylvan.


The rushlight chanter is immune to the effects of Rushlight.

Reaction

Humiliating Whispers.

If a melee attack misses the rushlight chanter the singer’s direflies relentlessly mock the attacker for their failure. The attacker has Disadvantage on its attacks against the rushlight chanter for the next minute. At the end of each of its turns, the creautre may make DC 13 Wisdom saving throw, the effect ending on success.

Comments

Popular posts from this blog

Netting Mimic

This particular mimic species has a rather unique origin. As polyps the first batch was caught in a giant spider's web soon after being spawned. Rather than being devoured by the arachnid, they turned into sticky strands amid the webwork. Not long after that, a group of adventurers slew said spider and moved on. The mimics had something to subsist on and kept their disguise to keep more bugs. When the spider's eggs hatched, instead of eating the young, the mimics were amused by the creatures and they protected them until they were large enough until to ride off to better climes. Eventually, these mimics took the shape of netting of all sorts: ship rigging, cargo nets, and so on as they were less conspicuous than spider webs. They still remain friends with things eight-legged. Netting Mimic Medium Monstrosity (shapechanger), neutral Armor Class 13 (natural armor) 52 (8d8 + 16) Speed 15 ft Climb ...

Gears

Gears can't remember if he was a dwarven hero or a condemned criminal. Either way, he is more cogwork than flesh now and driven to mete out justice with his metal fists. He was first deployed during an intense goblin invasion of a dwarven stronghold. Initially he served as something between a shocktroop and a living weapon, but this cigar chopping 'cyborg' inspired the dwarven defenders fighting along side of him to the point that he became a mascot, then a leader. More times than one could count, he should have gone down under a barrage of attacks only to plow forward losing more flesh and blood later replaced with mithril and steel. Eventually, Gears lost every last dwarf he fought along side and just kept killing goblins whenever he could until the fortress housed him alone. Now he wanders the world, making things right the best he can one punch at a time. Gears Medium construct (dwarf), chaotic good Armor Class 12 (natural armor) ...

Piecemeal

Eveyrone should be free to live as they want and die as terribly as they can. This is the creed that the strange collection of bodyparts known as Piecemeal holds. Originally, it was a trio of kobolds who attempted a 'ritual' of their own design meant to grant immortality. Instead, it tore the three creatures into pieces that forgot how to die. The mass went quite mad and seeks to free other body parts from the 'bondage' of well, being part of a body. Travelling as three kobolds in a trenchcoat, Piecemeal wages a brutal war against 'slave owners' (IE anything with a body) and adds new parts to its collectiona as needed to keep the revolution going. Over time little of the kobolds remain, but it still rambles about in a trenchcoat spouting its made philosophy. Piecemeal Medium swarm of tiny undead creatures, chaotic neutral Armor Class 11 136 (16d8 + 64) Speed 30 ft Climb 20 ft ...