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Mockingcur

Mockingcurs serve as the hunting hounds, jesters, and scapegoats for the wish granting fiend know as Thirst Slacker Their general bodyshape reminds one of a hyena, though they are nearly hairless save a ridge of coarse fur down their head and spine. A pair of white wings, singed to black along the inside sprouts from their back. Long, blistered tongues loll from fang-filled mouths. The mockingcurs adore pain - both the emotional pain they inflict on others and physical pain inflicted on them. The former comes from a supernatural ability to drive victims to blundering distraction with barbed taunts The latter drives mockingcurs into an ecastatic state, making them even more dangerous to fight. Mockingcur Large fiend, chaotic evil Armor Class 16 (natural armor) 51 (6d10 + 18) Speed 30 ft Fly 40 ft (hover) Str 15 Dex 16 Con 17 Int 7 Wis 8 Cha 12 Damage Resistances cold, fire Se
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Heart Binder

Caught between demon and book, the Heart Binder floats along filled with page after page of harmful lore. Lore it is willing to share with both the curuious and unwary to better spread the influence of its creator, the fiendish Thirst Slacker Those who accept its dark counsel gain additional arcane or even divine power in exchange for lifeforce - either their own or others. The Heart Binder's pages are insidous enough they can entice the weak-willed. Sometimes the vile codex crushes the hearts of these poor souls just for fun. Heart Binder Tiny construct (fiend), chaotic evil Armor Class 16 (natural armor) 19 (3d8 + 6) Speed 0 ft Fly 20 ft (hover) Str 5 Dex 17 Con 15 Int 12 Wis 16 Cha 8 Skills Arcana +3, History +3 Damage Resistances bludgeoning, piercing, and slashing from nonmagical attacks that aren't adamantine Damage Immunities fire, poison Condition Immunities

Crawling Desire

Lowly servants of the fiendish Thirst Slacker crawling desires prey on mortals who feel slighted by and left out of society. Their form is somewhere between a dward-sized centipede and elvish beauty with long, crimson hair. Their honeyed words inspire the resentful to violence, and their bites can do the same to even the most rightous of souls. When interacting with unsuspecting, a crawling desire will animate a dressed-up and veiled skeleton, curl around its spine, and ride the creature about in a grisly disguise. Some even go as far as to decapitate said skeleltons first and stick their heads in their place Crawling Desire Medium fiend, chaotic evil Armor Class 13 (natural armor) 19 (3d8 + 6) Speed 30 ft Climb 30 ft Str 8 Dex 14 Con 14 Int 8 Wis 6 Cha 12 Skills Deception +3, Persuasion +3, Stealth +4 Damage Resistances cold, fire Senses darkvision 60 ft., passive Perception

Chuck Carrion

This life-sized puppet sipons powers off of each and every kill the 'meat puppets' he has created commit. He even can absorb them, dead or otherwise, to repair damage to his own form. When Chuck Carrion does so, he will sometimes gain the powers that a puppet once had to add to his deadly arsenal. Appearance wise, when he's not consumed a humanoid's appearance, Chuck Carriorn's articlate body resembles a classic marrionette puppet crafted from black-veined boned dredged from the depths of Hell itself. He wears a variety of garish outfits depending on his mood and who he is impersonating but is never without a needle closer to a lance in size. The needles blood-red string coils into his back and spools there when not in use. Chuck Carrion uses the harpoon similar to a harpoon, drawing victims in when desired or reeling himself toward them with malicious glee. Chuck Carrion Medium construct (shapechanger), neutral evil Armor Class 14 (natu

Hugh Humerus

Carved from bone instead of wood, this puppet's head is a grinning, crescent moon. A stylized pompadour forming the top point and a cartoonish chin makes the bottom. He wears a red and gold jesters outfit that doesnt detract with his human-sized hands with fingertips sharpened razor-fine. While he is a silent creature, Hugh Humerus emotes as if he is telling jokes or reciting funny tales as he assails his prey with psychic attacks. When that fails, or he wants to gather fresh bones, those claws are employed. Hugh Humerus Tiny Construct, chaotic evil Armor Class 15 (natural armor) 28 (8d4 + 8) Speed 10 ft Str 14 Dex 17 Con 12 Int 7 Wis 8 Cha 14 Damage Resistances bludgeoning, piercing, and slashing from nonmagical attacks that aren't adamantine Condition Immunities charmed, frightened Senses darkvision 60 ft., passive Perception 9 Languages understands Common but c

Eddie Eyegore

A puppet beholder, Eddie Eyegore's eyes however are humanoid eyes ensconced in glass within a body of plush fabric and leather. all of the eyes roll and move as if alive. A complex network of puppet appenages articulate each eyestalk, stubby legs and cute bat wings. Its sewn-on mouth remains affixed in a smile, even as it slurps up magically plucked eyes. Eddie Eyegore Tiny Construct, chaotic evil Armor Class 16 (natural armor) 38 (7d4 + 21) Speed 10 ft Fly 30 ft (hover) Str 9 Dex 16 Con 16 Int 7 Wis 15 Cha 12 Skills Perception +6 Damage Resistances bludgeoning, piercing, and slashing from nonmagical attacks that aren't adamantine Senses darkvision 60 ft., passive Perception 16 Languages understands Common but cannot speak Challenge 2 (450 XP) Blinding Sight. Any creature that starts its turn within 30 feet of Eddie Eyegore and can

Sid Skinner

Dressed like a scarecrow, save its loose clothing is made from supple skin, Sid Skinner's left hand is a predenaturally sharp scythe. His left hand is painstakingly crafted from fine wood long stained red by the blood of his victims. His face, stolen of course, has its mouth sewn shut and glowing yellow orbs swirl within the sockets. Sid craves the skin of humanoid beings and feasts on the life force of those he murders. He cannot be reasoned with, not even with the sacrifice of another to him. The call to flay and flense is just too great in the demented doll. Sid Skinner Tiny Construct, chaotic evil Armor Class 10 (natural armor) 55 (10d4 + 30) Speed 30 ft Str 13 Dex 10 Con 16 Int76 Wis 14 Cha 6 Skills Perception +4, Survival +4 Damage Resistances bludgeoning, piercing, and slashing from nonmagical attacks that aren't adamantine Senses darkvision 60 ft., passive Perceptio