Dungeons always surprise you, don't they? There's always some quirk baked in by its maker. Sometimes it's as complex as teleportation pads but in this particular complex, it's mechanical lifts. These small boxes use pulleys, gears, and ropes to convey small groups up and down levels. While it's made movement for your party quick and easy, it's also moved roaming monsters about. Hell, this most recent lift found spit-out moist living skeletons. As if living skeletons weren't bad enough on their own. But, it was time to move to the next level so in the party went. Only for the lift doors to sprout teeth to chomp him down, then tendrils to lash out at the rest of the party. Roll for initiative!
An unusual mimic indeed, this monstrosity's origins start as they often do with a meddling wizard. In this case, the mad spellcaster came across the idea while crafting a dungeon to hide his treasures. He's already come up with lifts, well tortured an artificer to come up with the idea, and installed them through the complex. It made moving treasure and the various beasts he seeded in the dungeon easy. However, he needed some trapped versions as well. He molded a mimic to do just that and discovered it could store the bones of its victims and then spit them back out to menace intruders. The wizard was giddy about that... not so giddy though when his bones ended up in one of the batches.
Lift Mimic
Large Mimic (shapechanger), neutral
Climb 15 ft
Str 22 Dex 11 Con 16 Int 7 Wis 16 Cha 12
Saving Throws Str +9
Skills Stealth +6
Damage Immunities acid
Condition Immunities prone
Sensesdarkvision 60 ft., passive Perception 13
Languages -
Challenge 5 (1,800 XP)
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