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Wingback Mimic




Rumor has it that this abandoned manor has eaten more than a few unwary souls who entered it never to return. Some claim the disquiet dead got them, others demons roaming the dark halls. Either way, you meant to put an end to it. Searching from bottom to top yielded little more than giant rats and in the upper library, roofless and thus open to the sky, the search ended. Exhausted and with little else to go on, you sunk into a wingback chair. Oh, it was so comfortable. So easy to fall asleep in. Mm, time to roll a new character.


This mimic sought an elegant and sophisticated form to match its wise sensibilities and homebody nature. In turn, it also needed a tempting target to lure meals in. A simple chest or door would not do, and eventually, the monstrosity settled on a wingback chair. Humanoids found them universally comfortable and ever so easy to fall asleep in. A sleeping meal is easier to eat than a fighting one. An odd thing happened, though. Not only did the mimic develop the ability to put creatures to sleep but often its victims dreamed of the chair flying as they were eaten... and the mimic developed that very same ability. Due to this, it has spread its polyps far and wide with the scourge of mimic chairs growing daily. Oddly, they don't often attack those smoking pipes while sitting on them as they are relaxed by the erudite smell.

Wingback Mimic

Medium Monstrosity (shapechanger), neutral

Armor Class 14 (natural armor)

67 (9d8 + 27)

Speed 15 ft

Fly 10 ft

Str 16 Dex 12 Con 16 Int 5 Wis 16 Cha 12

Skills Stealth +5

Damage Immunities acidn

Condition Immunities prone

Sensesdarkvision 60 ft, passive Perception 13

Languages -

Challenge 3 (700 XP)

Shapechanger.

The mimic can use its action to polymorph into a wingback chair or back into its true, amorphous form. Its statistics are the same in each form. Any equipment it is wearing or carrying isn't transformed. It reverts to its true form if it dies.

Adhesive (Object Form Only).

The mimic adheres to anything that touches it. A Huge or smaller creature adhered to the mimic is also grappled by it (escape DC 13). Ability checks made to escape this grapple have disadvantage.

Comfy (Object Form Only).

While the mimic's False Appearance is unbroken, the mimic may cast Sleep as a 2nd level spell (7d8) on any creature sitting on it without spell Components and without breaking its False Appearance.

False Appearance (Object Form Only).

While the mimic remains motionless, it is indistinguishable from an ordinary censer.

Flyby.

The mimic doesn't provoke opportunity attacks when it flies out of an enemy's reach.

Grappler.

The mimic mimic has advantage on attack rolls against any creature grappled by it.

Hit and Run.

Whenever the mimic moves, creatures it is grappling of Medium size or smaller moves with it.

Actions

Pseudopod.

Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 10 (2d6 + 3) bludgeoning damage. If the mimic is in object form, the target is subjected to its Adhesive trait.

Bite.

Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 8 (1d10 + 3) piercing damage plus 4 (1d8) acid damage.

Reactions

Flail.

If a creature holding the mimic hits a target within 5ft with a melee attack, the mimic may make a bite attack against that target.

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