Skip to main content

Mimic Mimic




Your backpack suddenly developing teeth and tentacles was surprising to say the very least. You've been using it for months and the idea of it being a mimc is just unfathomable. But, now it's time to fight for your life. The same for the barbarian whose trusty ax has bent back to try and gnash him to pieces. The paladin's gear seems unaffected and now he's bellowing for a fiend to show itself. Is that chandelier dripping down to form something horned and a bit too spongy? Oh, this is going to be rough. Roll for initiative.


A strange creature spat from the bowels of Hell, the mimic mimic doesn't have a properly demonic name. Hell, it doesn't even have a sense of identity beyond finding itself onto the mortal play to make malicious mischief. Essentially a demon-shaped puddle. It can assume the form of any object and shares many traits a mimic does. It can also share the ability to become a mimic with a nearby object for a short time. Perhaps it was formed by mortals' sense of nameless dread, or because they cursed inanimate objects too much whenever they didn't work right or were in the way. Nevertheless, the mimic mimic is here now, and it's going to get messy.

Mimic Mimic

Large fiend (shapechanger), chaotic evil

Armor Class 12 (natural armor)

136 (16d10 + 48)

Speed 30 ft

Climb 30 ft

Str 19 Dex 12 Con 17 Int 12 Wis 14 Cha 16

Saving Throws Str +7, Con +6

SkillsDeception +6, Stealth +7

Damage Resistances fire

Damage Immunities acid, poison

Condition Immunities poisoned, prone

Sensesdarkvision 60 ft, passive Perception 12

Languages Abyssal, Common

Challenge 7 (2,900 XP)

Shapechanger.

The fiend can use its action to polymorph into an object or back into its true, spongy demonic form. Its statistics are the same in each form. Any equipment it is wearing or carrying isn't transformed. It reverts to its true form if it dies.

Adhesive (Object Form Only).

The mimic mimic adheres to anything that touches it. A Huge or smaller creature adhered to the mimic is also grappled by it (escape DC 15). Ability checks made to escape this grapple have disadvantage.

False Appearance (Object Form Only).

While the mimic mimic remains motionless, it is indistinguishable from an ordinary object.

Grappler.

The mimic mimic has advantage on attack rolls against any creature grappled by it.

Toxic Skin.

If a creature begins its turn grappled by the fiend, it takes 10 (3d6) acid damage.

Actions

Multiattack.

The mimic makes a bite and a pseudopod attacks.

Pseudopod.

MMelee Weapon Attack: +7 to hit, reach 10 ft., one target. Hit: 13 (2d8 + 4) bludgeoning damage. If the mimic is in object form, the target is subjected to its Adhesive trait.

Bite.

Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 9 (1d10 + 4) piercing damage plus 9 (4d8) acid damage.

Corrupt Object.

The fiend chooses a Medium or smaller non-magical object it can see within 60ft. That creature becomes a mimic for the next minute under the fiend's control. The object returns to its original shape and nature after 1 minute, if Dispel Magic or a similar effect is used on it, or the mimic is reduced to 0 hit points. If the object is carried by a creature, the creature makes a DC 15 Charisma save with the object remaining unchanged on effect. If the mimic mimic uses this ability while in object form, it does not negate its False Appearance. The mimic mimic can only have 3 active mimics created this way at one time.

Reactions

Focus Death.

If the mimic reduces a creature to 0 hit points it may use its Corrupt Object on an object within 5ft of that creature.

Comments

Popular posts from this blog

Coffer Mimic

Most adventurers have either encountered or heard a story of an encounter with a mimic disguised as a chest. This is so common that everyone assumes a chest might just be a mimic. Hopefully, they never run across this monstrosity. Bred and trained by The Moneylender to protect his ill-gotten fortune, these mimics take the form of high-quality chests and possess greedy souls. They horde treasure and protect it fiercely. The more booty the mimic holds, the tougher it becomes - even more so when it robs the dead. If they get too aggressive, the Moneylender sells them off to other villains to populate their castles and dungeons. Coffer Mimic Medium monstrosity (shapechanger), neutral Armor Class 12(natural armor) Hit Points 52 (7d8 + 21) Speed 15 ft Str 17 Dex 12 Con 16 Int 5 Wis 11 Cha 14 Skills Deception +4, Stealth +5 Damage Resistances poison Damage Immunities acid Condition Immunities p...

Warlock Patron: The Embalmed

You have made a pact with an ancient mummy that while forever entombed beneath sun-scorched sand or impenetrable jungle, can reach out from its sepulcher to influence the living. Perhaps the undead horror was once a powerful sorcerer-king, high priestess of an extinct civilization, or the last remnant of a lost, terrible race. Its agenda and goals match a forgotten age and the mummy's capricious whims. Often the warlock is tasked with recovering artifacts tied to the sarcophagus-trapped horror or its civilization. Some mummies seek to futilely seek to be released from their prison, while others just want to be remembered as a figure of glory and power. Expanded Spell List The Embalmed lets you choose from an expanded list of Spells when you learn a Warlock spell. The following Spells are added to Warlock spells list for you. 1st - Inflict Wounds, Ray of Sickness 2nd - Animal Messenger, Dust Devil 3rd - Bestow Curse, Vampiric Touch 4th - Giant Insect, Phantasmal Killer ...

Gears

Gears can't remember if he was a dwarven hero or a condemned criminal. Either way, he is more cogwork than flesh now and driven to mete out justice with his metal fists. He was first deployed during an intense goblin invasion of a dwarven stronghold. Initially he served as something between a shocktroop and a living weapon, but this cigar chopping 'cyborg' inspired the dwarven defenders fighting along side of him to the point that he became a mascot, then a leader. More times than one could count, he should have gone down under a barrage of attacks only to plow forward losing more flesh and blood later replaced with mithril and steel. Eventually, Gears lost every last dwarf he fought along side and just kept killing goblins whenever he could until the fortress housed him alone. Now he wanders the world, making things right the best he can one punch at a time. Gears Medium construct (dwarf), chaotic good Armor Class 12 (natural armor) ...