Skip to main content

Mimic Mimic




Your backpack suddenly developing teeth and tentacles was surprising to say the very least. You've been using it for months and the idea of it being a mimc is just unfathomable. But, now it's time to fight for your life. The same for the barbarian whose trusty ax has bent back to try and gnash him to pieces. The paladin's gear seems unaffected and now he's bellowing for a fiend to show itself. Is that chandelier dripping down to form something horned and a bit too spongy? Oh, this is going to be rough. Roll for initiative.


A strange creature spat from the bowels of Hell, the mimic mimic doesn't have a properly demonic name. Hell, it doesn't even have a sense of identity beyond finding itself onto the mortal play to make malicious mischief. Essentially a demon-shaped puddle. It can assume the form of any object and shares many traits a mimic does. It can also share the ability to become a mimic with a nearby object for a short time. Perhaps it was formed by mortals' sense of nameless dread, or because they cursed inanimate objects too much whenever they didn't work right or were in the way. Nevertheless, the mimic mimic is here now, and it's going to get messy.

Mimic Mimic

Large fiend (shapechanger), chaotic evil

Armor Class 12 (natural armor)

136 (16d10 + 48)

Speed 30 ft

Climb 30 ft

Str 19 Dex 12 Con 17 Int 12 Wis 14 Cha 16

Saving Throws Str +7, Con +6

SkillsDeception +6, Stealth +7

Damage Resistances fire

Damage Immunities acid, poison

Condition Immunities poisoned, prone

Sensesdarkvision 60 ft, passive Perception 12

Languages Abyssal, Common

Challenge 7 (2,900 XP)

Shapechanger.

The fiend can use its action to polymorph into an object or back into its true, spongy demonic form. Its statistics are the same in each form. Any equipment it is wearing or carrying isn't transformed. It reverts to its true form if it dies.

Adhesive (Object Form Only).

The mimic mimic adheres to anything that touches it. A Huge or smaller creature adhered to the mimic is also grappled by it (escape DC 15). Ability checks made to escape this grapple have disadvantage.

False Appearance (Object Form Only).

While the mimic mimic remains motionless, it is indistinguishable from an ordinary object.

Grappler.

The mimic mimic has advantage on attack rolls against any creature grappled by it.

Toxic Skin.

If a creature begins its turn grappled by the fiend, it takes 10 (3d6) acid damage.

Actions

Multiattack.

The mimic makes a bite and a pseudopod attacks.

Pseudopod.

MMelee Weapon Attack: +7 to hit, reach 10 ft., one target. Hit: 13 (2d8 + 4) bludgeoning damage. If the mimic is in object form, the target is subjected to its Adhesive trait.

Bite.

Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 9 (1d10 + 4) piercing damage plus 9 (4d8) acid damage.

Corrupt Object.

The fiend chooses a Medium or smaller non-magical object it can see within 60ft. That creature becomes a mimic for the next minute under the fiend's control. The object returns to its original shape and nature after 1 minute, if Dispel Magic or a similar effect is used on it, or the mimic is reduced to 0 hit points. If the object is carried by a creature, the creature makes a DC 15 Charisma save with the object remaining unchanged on effect. If the mimic mimic uses this ability while in object form, it does not negate its False Appearance. The mimic mimic can only have 3 active mimics created this way at one time.

Reactions

Focus Death.

If the mimic reduces a creature to 0 hit points it may use its Corrupt Object on an object within 5ft of that creature.

Comments

Popular posts from this blog

Frame Mimic

Rattling from the shadows, a gaggle of rat-gnawed bones march forward eager to slay the living. One of them lags behind, looking a bit more solid than the rest. You know your mace should have broken the leading skeletons to pieces. Yet, it merely cracked bones instead of shattering them. Tentacles lash out from the slower skeleton, adhering to you and pulling you closer to the maw manifesting from its ribcage. This is the frame mimic. The spawn of the ossuary mimic, this monstrosity also feels a kinship to the undead - specifically animated skeletons. It adopts a group of such horrors and its very presence temporarily empowers them. This is why the skeletons keep it around instead of hacking it to pieces as they would any other living thing. On top of that, frame mimics develop a supernatural stubbornness that can only be called boneheaded. So powerful is this force of will, that it mends their wounds as they plough forward against deadly spells. Frame Mimic Medium Monstrosit...

Brocade Mimic

The masked bard in gaudy attire was strumming away when the bar fight started. It kept playing even as chairs broke and mugs flew. Not one strum was missed even when blood was spilled. Then someone grew sick of the racket and stuck a hand ax into the bard's neck...with a wooden thunk. The fancy vest exploded with teeth, tentacles, and eyes. Then there was the color spray... The first brocade mimic lurked in the rafters of a bard college. Instead of eating a future player, it learned alongside them and caught a passion for the arts. Of course, it could have become an instrument but that wasn't quite grand enough. The mimic became a set of fancy clothes and was worn out the front doors. Sometimes it and its spawn become a bard's best friend. sometimes it pilots a dead one around for a bit, and other times it takes over a mannequin to strike out on its own. No matter how, the show must always go on. Brocade Mimic Medium Monstrosity (shapechanger), neutral ...

Yoke Mimic

Something tore apart the bandits you've been tracking, but it's not obvious what chewed and in some cases melted them. Maybe there's a wyrmling in the area? Either way, all that remains alive in the camp is a pair of oxen burdened by their cart. Though, they are quite nonplussed given the violence that must have occurred around them. Surely these simple beasts couldn't be the case of the carnage, could they? As you ponder this, the oxen start plodding away, pulling the cart of goods with them. Trying to stop them was the logical thing to do... their yoke coming undone with twin, yawning mouths not so logical. You know what that means... initiative rolls, please. Relatively benign, for a mimic, the yoke mimic was cultivated by an industrious farmer. They didn't see the point of wasting an animal that came into their care, even a strange monstrosity such as this one. It became a valuable tool not only to get fields plowed, but also kept the animals attached to it d...