One's first thought as to the origin of balloon mimics usually gravitates toward a demonic circus, a deranged killer in facepaint, or a wish spell gone horribly wrong. None of these are the case. In fact, the first of this subspecies was cultivated by a kind-hearted clown. The mimic polyps ended up hitching a ride with the circus somewhere along the line and when they were discovered the other performers wanted to exterminate them. The clown, however, saw potential. So, he took up the task of raising them right. After all, what can be a better watchdog than a harmless balloon tied to a post? How about the perfect mode of transportation that cannot actually let you go? Bandits raid the circus? It's amazing how fast they break when one of their own is devoured in the air by a feeding frenzy of balloons. Ok, maybe the clown was a bit unhinged but his heart was in the right place. The circus has been remarkably trouble-free since. One cannot argue with the results.
Balloon Mimic
Tiny Monstrosity (shapechanger), neutral
Armor Class
12 (natural armor)
Hit Points 10 (3d4 + 3)
Speed
15 ft
Str 15 Dex 12 Con 13 Int 3 Wis 13 Cha 8
SkillsStealth +5
Damage Immunities acid
Condition Immunities prone
Sensesdarkvision 60 ft, passive Perception 11
Languages
-
Challenge
1/2 (100 XP)
Shapechanger.
The mimic can use its action to polymorph into a balloon or back into its true, amorphous form. Its statistics are the same in each form. Any equipment it is wearing or carrying isn't transformed. It reverts to its true form if it dies.
Adhesive (Object Form Only).
The mimic adheres to anything that touches it. A Medium or smaller creature adhered to the mimic is also grappled by it (escape DC 12). Ability checks made to escape this grapple have disadvantage.
Balloons of a Feather.
The mimic can occupy the same space as a creature that is Tiny size or larger. The mimic has advantage on an attack roll against a creature if at least one of the mimics's monstrosity allies is within 5 ft. of the creature and the ally isn't incapacitated. If the number of monstrosities in the same space as the mimic's target is greater than the target's Hit Dice, the mimic deals maximum damage on a successful hit.
False Appearance (Object Form Only).
While the mimic remains motionless, it is indistinguishable from an ordinary balloon.
Grappler.
The mimic has advantage on attack rolls against any creature grappled by it.
We All Float (Object Form Only).
The mimic only has its fly speed when it is in object form. In addition, any creature grappled by the mimic of Medium size or smaller moves with the mimic whenever it does.
Actions
Pseudopod.
Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 2 (1d4 + 2) bludgeoning damage. If the mimic is in object form, the target is subjected to its Adhesive trait.
Bite.
Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 4 (1d4 + 2) piercing damage plus 2 (1d4) acid damage.
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