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Taming Mimic




Only one mimic a hero might come across in a circus full of them (shh, don't worry, it will be ok), the taming mimic is an offshoot of the stump mimic. It carries an innate ability to communicate and control animals. However, the taming mimic does not make friends. Instead, it commands fear from the beasts under its shadow. Whether a lion tamer's whip or a beast master's scepter, the mimic dominates the wills of simple animals as directed. Though it is capable of doing so without someone holding it. As such, it's developed a cruel streak that a proper circus would abhor. It views show animals as things to be exploited and then either discarded or eaten. Oddly, this perspective doesn't extend to humanoids. Oh, the monstrosity will still certainly eat them for nothing gets in the way if it's hunger. As is often the case, however, a bully is afraid of those who bully them and the mimic cowers under the thumb of the circus members who employ it.

Taming Mimic

Small Monstrosity (shapechanger), neutral

Armor Class 14 (natural armor)

Hit Points 71 (11d6 + 33)

Speed 15 ft

Str 12 Dex 17 Con 16 Int 7 Wis 17 Cha 8

SkillsAnimal Handling +5, Nature +0, Stealth +7

Damage Immunities acid

Condition Immunities prone

Sensesdarkvision 60 ft, passive Perception 13

Languages -

Challenge 3 (700 XP)

Shapechanger.

The mimic can use its action to polymorph into a beast-scepter, whip, or back into its true, amorphous form. Its statistics are the same in each form. Any equipment it is wearing or carrying isn't transformed. It reverts to its true form if it dies.

Adhesive (Object Form Only).

The mimic adheres to anything that touches it. A Huge or smaller creature adhered to the mimic is also grappled by it (escape DC 13). Ability checks made to escape this grapple have disadvantage.

False Appearance (Object Form Only).

While the mimic remains motionless, it is indistinguishable from an ordinary beast-scepter or whip.

Grappler.

The mimic has advantage on attack rolls against any creature grappled by it.

Innate Spellcasting (3/Day).

The mimic can innately cast Dominate Beast (spell save DC 13), requiring no material components. Its innate spellcasting ability is Wisdom. However, the mimic does not need to maintain concentration on this spell.

Limited Telepathy.

The mimic can magically communicate simple ideas, emotions, and images telepathically with any creature it has charmed within 90 ft. of it.

Magic Weapons.

The mimic's weapon attacks are magical. It is also considered a magical weapon in object form.

Actions

Pseudopod. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 7 (1d8 + 3) bludgeoning damage. If the mimic is in object form, the target is subjected to its Adhesive trait. Bite. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 7 (1d8 + 3) piercing damage plus 4 (1d8) acid damage.

Reactions

Crack.

The mimic allows a friendly beast within 120ft to either Move or make an Attack.

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