Temperance
Fire and ice are natural opposites no matter how one slices it, but when they meet one another in balance it creates something wonderful. Well… sometimes. Other times one gets Temperance. Utterly misnamed, the city is one constantly embroiled in turf warfare. Those who follow the Elder Krewe currently have the upper hand after showering the populace with food, freedom, and heat. Of course, it comes with the cost of anarchy and petty crime but it’s better than frosty facism. At least, that’s how the ‘Krewes’ here sell it. Those gangs that follow Jak Rhyme work a sort of underground network, promising order and liberation from the carnage those in power promote. If they win, things won’t get much better for the common folk but they don’t care. Just like the fire side, the ‘Jackboots’ just want to win. Of course, neither side realizes total victory is nearly impossible until the world is remade. Here a Warband can play a gig at the Saint of Hells, an outdoor amphitheater built within a shattered cathedral once dedicated to the Harmonic Choir. Somehow, it still keeps its otherworldly acoustics despite not having a roof and with a network of madcap scaffolding added. It also is a location where some of the bloodiest gang fights occur.
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