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Portcullis Mimic




What is a castle opening if not a giant mouth waiting for teeth? At least, that's how the portcullis mimic sees it and the monstrosity is all too happy to provide the chompers. No one can say for sure where the first of this breed came from, or why they are so tough. One thing is for sure, evil overlords love breeding, feeding, and pampering theirs. Many a popular uprising has been stopped the moment the battering ram gets stuck and the gate starts chewing. Feral mimics of this breed search out abandoned keeps, ruined castles,and many-halled dungeons for their lairs.

Portcullis Mimic

Large Monstrosity (shapechanger), neutral

Armor Class 16 (natural armor)

Hit Points 102 (12d10 + 36)

Speed 15 ft

Str 18 Dex 12 Con 16 Int 6 Wis 15 Cha 8

Skills Perception +5, Stealth +7

Damage Immunities acid

Condition Immunities prone

Sensesdarkvision 60 ft, passive Perception 15

Languages -

Challenge 6 (2,300 XP)

Shapechanger.

The mimic can use its action to polymorph into an sizable gemstone or back into its true, amorphous form. Its statistics are the same in each form. Any equipment it is wearing or carrying isn't transformed. It reverts to its true form if it dies.

Adhesive (Object Form Only).

The mimic adheres to anything that touches it. A Huge or smaller creature adhered to the mimic is also grappled by it (escape DC 15). Ability checks made to escape this grapple have disadvantage.

False Appearance (Object Form Only)

While the mimic remains motionless, it is indistinguishable from an ordinary portcullis.

Grappler.

The mimic has advantage on attack rolls against any creature grappled by it.

Overbite (Object Form Only).

If the mimic successfully bites a prone creature, it deals an additional 9 (2d8) piercing damage.

Stalwart (Object Form Only).

The mimic is immune to Critical Hits, the Siege Monster ability, and any spell that does extra damage to objects as long as it is at half-hit points or greater.

Actions

Pseuedpod.

Melee Weapon Attack: +7 to hit, reach 10 ft., one target. Hit: 11 (2d6 + 4) bludgeoning damage. If the mimic is in object form, the target is subjected to its Adhesive trait.

Bite.

Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 13 (2d8 + 4) piercing damage plus 9 (4d8) acid damage.

Bonus Actions

Flatten.

A creature grappled by the mimic must succeed on a DC 15 Strength save or become prone.

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