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Icewings




Contained in a cloud of biting hoarfrost, these risen bats fly on wings of flaking leather and icicle bones. They seek the warmth of the living as they once sought blood, but still like to bite. Each tiny mouth is stuffed full of crimson shards formed from the flash-frozen blood of their victims. Each chomp breaks some fangs but forges others anew. To be in their presence is to feel the biting chill of death. -The Breathless Bestiary

Icewings

Medium undead (Swarm), unaligned

Armor Class 12

Hit Points 18 (4d8)

Speed 0 ft

Fly 30 ft

Str 3 Dex 15 Con 10 Int 2 Wis 12 Cha 4

Damage Vulnerabilities fire

Damage Resistances bludgeoning, piercing, and slashing from nonmagical attacks

Damage Immunities cold

Condition Immunities charmed, frightened, grappled, paralyzed, petrified, prone, restrained, stunned

Sensesdarkvision 60 ft, passive Perception 11

Languages -

Challenge 1/2 (100 XP)

Chill in the Air.

All creatures that begin their turn within 10ft of the icewings or enter the area of effect for the first time take 1 Cold damage.

Ethereal Sight.

The swarm can see 60 ft. into the Ethereal Plane when it is on the Material Plane, and vice versa.

Incorporeal.

The swarm can move through other creatures and objects as if they were difficult terrain. It takes 1d10 force damage if it ends its turn inside an object.

Life Sense.

The swarm detects any living creature that is not a construct or undead within 30ft.

Swarm.

The swarm can occupy another creature's space and vice versa, and the swarm can move through any opening large enough for a Tiny bat. The swarm can't regain hit points or gain temporary hit points.

Actions

bites

Melee Weapon Attack: +4 to hit, reach 0 ft., one creature in the swarm's space. Hit: 5 (2d4) piercing damage plus 2 (1d4) cold damage, or 2 (1d4) piercing damage if the swarm has half of its hit points or fewer.

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