Skip to main content

Chimney Mimic




Up on the housetop, adventures pause

Suddenly caught by its jaws

Down through the chimney with lots of noise

All down the gullet, acid destroys

Oh, who wouldn't go? (Oh-oh-oh)

Who wouldn't go?

Up on the housetop, click, click, click

Down through the gullet with blood so slick


A bane of urban sprawl, the chimney mimic scurries from rooftop to rooftop, burrowing part of its body into the shingles. More akin to a spider in many respects, it can produce a flurry of many tentacles at once to tenderize its meals. Likewise, it can produce its own smoke to complete the illusion of being a chimney and blind its foes.

Chimney Mimic

Large Monstrosity (shapechanger), neutral

Armor Class 16 (natural armor)

Hit Points 67 (9d10 + 18)

Speed 15 ft

Climb 10 ft

Str 16 Dex 16 Con 15 Int 6 Wis 16 Cha 11

Skills Acrobatics +5, Stealth +7

Damage Immunities acid, fire

Condition Immunities prone, poisoned

Sensesdarkvision 60 ft, passive Perception 13

Languages -

Challenge 4 (1,100 XP)

Shapechanger.

The mimic can use its action to polymorph into a chimney or back into its true, amorphous form. Its statistics are the same in each form. Any equipment it is wearing or carrying isn't transformed. It reverts to its true form if it dies.

Adhesive (Object Form Only).

The mimic adheres to anything that touches it. A Huge or smaller creature adhered to the mimic is also grappled by it (escape DC 13). Ability checks made to escape this grapple have disadvantage. The mimic can activate and deactivate this ability as a bonus action.

False Appearance (Object Form Only)

While the mimic remains motionless, it is indistinguishable from an ordinary chimney.

Grappler.

The mimic has advantage on attack rolls against any creature grappled by it.

Spider Climb.

The mimic can climb difficult surfaces, including upside down on ceilings, without needing to make an ability check.

Actions

Pseuedpod.

Melee Weapon Attack: +5 to hit, reach 10 ft., one target. Hit: 8 (1d10 + 3) bludgeoning damage. If the mimic is in object form, the target is subjected to its Adhesive trait.

Bite.

Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 8 (1d10 + 3) piercing damage plus 4 (1d8) fire damage.

Sweep (Recharge 5-6).

The mimic lashes out in a flurry of pseudopods in a 15ft cone. All creatures within the area of effect must succeed on a DC 13 Dexterity save or take 9(2d8) bludgeoning damage and be knocked prone. This action does not activate the mimic's adhesive trait.

Smoke Stack.

The mimic expels a puff of smoke and cinder in a 10ft cloud. The cloud spreads around corners, and its area is heavily obscured. It lasts for the next minute or until a wind of moderate or greater speed (at least 10 miles per hour) disperses it.

Comments

Popular posts from this blog

Knave of Knights

Bound to the Cavalcade of the King of Fools , this fallen angels wears a mockup of platemail armor crafted from bright pressed velvet and knitted wool but his weapons are nevertheless quite real. Said weapons are a whip crafted from liars's tongues and a lance of hell iron he wields as if it was made from driftwood. The stub of burnt wings jut from his back with multi-colored streamers dangling from the charred bones. The Knave of Knights fell in with the Cavalcade when he vowed to defend a rightful king's right to rule, only to find out that the sire he fell in with was a bastard usurper who had successfully taken his brother's place. Cursed and broken mentally by the deception, he was easily felled by the King of Fools and given a new place at the archdevil's side serving as his jester and favored knight all wrapped into one. Knave of Knights Medium Fiend (devil), lawful evil Armor Class 18 (natural armor) Hit Points ...

The Black Lady

The Black Lady claims to be the The King of Fools' concubine and takes pride in the title despite how other devils look down on her and the rest of the cavalcade for it. She adores the 'silly' archdevil to no end and works tirelessly to ensure that the devils beneath him show the properly courtly respect that her lord is due... if he is around. Otherwise, she focuses more on vicious gossip, violent fetes, and malicious matchmaking. Pitch black in skin with burning red eyes, the Black Lady's legs end in smolding pig hooves while long, curled horns poke from her ebony coiffure. She wears a variety of overy fancy dresses that are always stripped, monochrome, and risque. One accessory she is never without is an enchanted fan made from burnt angel feathers. This fan is as sharp as any demon's claws and will always return to her hand. The Black Lady Medium Fiend (devil), lawful evil Armor Class 22 (natural armor) Hit Points...

Crackle

A singular being, Crackle is a bolt of lightning given sentience after hiting a monk meditating atop the mountain. In fact, it believes it is that very monk reincarbated from a smoldering husk instead of the force which killed it. Crackle takes on a humanoid shape, chaning its lighting to appear to have skin and clothing. However, ripples of electricity constantly wiggle along its form. Often times its hair, clothing, and arms will clip through one another for Crackle is an imperfect copy. Crackle travels about, driven by a strong sense of law if not justice. It has a hard time empathizing with other points of view than the one it adopted and flies into a rage when pressed on its true nature. Crackle Medium elemental, lawful neutral Armor Class 14 Medium elemental, lawful neutral Speed 30 ft Str 15 Dex 18 Con 16 Int 11 Wis 16 Cha 18 Damage Resistances thunder; bludgeoning, piercing, and slashing ...