Skip to main content

Cage Mimic




As much a prisoner as the creatures it holds, the cage mimic is unfalteringly loyal to its owner, a crime boss. Maybe this is because the owner gives it many victims to feed on. Maybe it is because it's not just the criminal that showers it with adoration but the dozens of spectators that cheer it each week. Alas, the monstrosity doesn't understand the fans are there to watch the bloodshed of the often-charmed combatants forced to fight. All it knows is that those watching it howl with joy during the fight, and whoop whenever it messily devours the loser. Even more impressive is how it can clean itself with a splash of acid, fresh for the next bout. The few times heroes have tried to stop the fight, it has made short work of them as well - much to the glee of its master.

Cage Mimic

Large Monstrosity (shapechanger), neutral

Armor Class 16 (natural armor)

Hit Points 76 (9d10 + 27)

Speed 15 ft

Str 18 Dex 11 Con 18 Int 5 Wis 15 Cha 5

Skills Stealth +4

Damage Immunities acid

Condition Immunities prone

Sensesdarkvision 60 ft, passive Perception 12

Languages -

Challenge 4 (1,100 XP)

Shapechanger.

The mimic can use its action to polymorph into a cage or back into its true, amorphous form. Its statistics are the same in each form. Any equipment it is wearing or carrying isn't transformed. It reverts to its true form if it dies.

Adhesive (Object Form Only).

The mimic adheres to anything that touches it. A Huge or smaller creature adhered to the mimic is also grappled by it (escape DC 14). Ability checks made to escape this grapple have disadvantage.

False Appearance (Object Form Only)

While the mimic remains motionless, it is indistinguishable from an ordinary cage.

Gilded (Object Form Only).

Whenever a creature begins its turn inside the mimic with the door closed, it must succeed on a DC 12 Wisdom save or be charmed by the mimic for the next minute. If a creature fails this save by 5 or more it is charmed for the next 24 hours instead. If a c5reature succeeds on this save, it is immune to the mimics Gilded ability for the next 24 hours.

Grappler.

The mimic has advantage on attack rolls against any creature grappled by it.

Actions

Multiattack.

The mimic makes two pseudopod attacks.

Pseuedpod.

Melee Weapon Attack: +6 to hit, reach 10 ft., one target. Hit: 11 (2d6 + 4) bludgeoning damage. If the mimic is in object form, the target is subjected to its Adhesive trait.

Bite.

Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 12 (2d8 + 3) piercing damage plus 4 (1d8) acid damage.

Cage Match.

All creatures that are currently charmed by the mimic must succeed on a DC 14 Intelligence saving throw or lose the ability to distinguish friend from foe, regarding all creatures it can see as enemies for the next minute. Each time an affected creature takes damage, it can repeat the saving throw, ending the effect on itself on a success.


Whenever the affected creature chooses another creature as a target, it must choose the target at random from among the creatures it can see within range of the attack, spell, or other ability it’s using. If an enemy provokes an opportunity attack from the affected creature, the creature must make that attack if it is able to.

Acid Bath (Recharge 6).

The mimic spits a glob of acid at any point it can see within 30ft that explodes in 10ft radius. All creatures in the area of the effect must succeed on a DC 13 Dexterity save or take 18(5d6)

Comments

Popular posts from this blog

Coffer Mimic

Most adventurers have either encountered or heard a story of an encounter with a mimic disguised as a chest. This is so common that everyone assumes a chest might just be a mimic. Hopefully, they never run across this monstrosity. Bred and trained by The Moneylender to protect his ill-gotten fortune, these mimics take the form of high-quality chests and possess greedy souls. They horde treasure and protect it fiercely. The more booty the mimic holds, the tougher it becomes - even more so when it robs the dead. If they get too aggressive, the Moneylender sells them off to other villains to populate their castles and dungeons. Coffer Mimic Medium monstrosity (shapechanger), neutral Armor Class 12(natural armor) Hit Points 52 (7d8 + 21) Speed 15 ft Str 17 Dex 12 Con 16 Int 5 Wis 11 Cha 14 Skills Deception +4, Stealth +5 Damage Resistances poison Damage Immunities acid Condition Immunities p...

Piecemeal

Eveyrone should be free to live as they want and die as terribly as they can. This is the creed that the strange collection of bodyparts known as Piecemeal holds. Originally, it was a trio of kobolds who attempted a 'ritual' of their own design meant to grant immortality. Instead, it tore the three creatures into pieces that forgot how to die. The mass went quite mad and seeks to free other body parts from the 'bondage' of well, being part of a body. Travelling as three kobolds in a trenchcoat, Piecemeal wages a brutal war against 'slave owners' (IE anything with a body) and adds new parts to its collectiona as needed to keep the revolution going. Over time little of the kobolds remain, but it still rambles about in a trenchcoat spouting its made philosophy. Piecemeal Medium swarm of tiny undead creatures, chaotic neutral Armor Class 11 136 (16d8 + 64) Speed 30 ft Climb 20 ft ...

Knave of Knights

Bound to the Cavalcade of the King of Fools , this fallen angels wears a mockup of platemail armor crafted from bright pressed velvet and knitted wool but his weapons are nevertheless quite real. Said weapons are a whip crafted from liars's tongues and a lance of hell iron he wields as if it was made from driftwood. The stub of burnt wings jut from his back with multi-colored streamers dangling from the charred bones. The Knave of Knights fell in with the Cavalcade when he vowed to defend a rightful king's right to rule, only to find out that the sire he fell in with was a bastard usurper who had successfully taken his brother's place. Cursed and broken mentally by the deception, he was easily felled by the King of Fools and given a new place at the archdevil's side serving as his jester and favored knight all wrapped into one. Knave of Knights Medium Fiend (devil), lawful evil Armor Class 18 (natural armor) Hit Points ...