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Bauble Mimic




A collection of stunted mimic polyps, the first set of bauble mimics were at first struggling to feed themselves. That was until, they noticed that prey often poked chests, doors, and other common objects their normal brethren became. However, when it came to shiny gems, people and even some animals picked them up without a second thought. Avarice is a powerful thing after all. Plus, it was easy to hide in travel and loot. Over time, they also discovered that certain gem shapes imbued them with odd abilities for one reason or another. The bauble mimics didn't bother with the why, instead, they spread far and wide across the region.

Bauble Mimic

Tiny Monstrosity (shapechanger), neutral

Armor Class 11 (natural armor)

Hit Points 18 (4d4 + 8)

Speed 15 ft

Str 14 Dex 10 Con 15 Int 4 Wis 8 Cha 13

Skills Stealth +4

Damage Immunities acid

Condition Immunities prone

Sensesdarkvision 60 ft, passive Perception 9

Languages -

Challenge 1/2 (100 XP)

Shapechanger.

The mimic can use its action to polymorph into an sizable gemstone or back into its true, amorphous form. Its statistics are the same in each form. Any equipment it is wearing or carrying isn't transformed. It reverts to its true form if it dies.

Adhesive (Object Form Only).

The mimic adheres to anything that touches it. A Medium or smaller creature adhered to the mimic is also grappled by it (escape DC 12). Ability checks made to escape this grapple have disadvantage.

False Appearance (Object Form Only)

While the mimic remains motionless, it is indistinguishable from an ordinary, sizable gemstone.

Gem Magic (Object Form Only).

The mimic gains the following abilities depending on what gemstone is currently shapechanged to:

Carnelian: The mimic gains resistance to Psychic damage and can gain +2 to its bludgeoning and piercing damage for 1/minute or until it does not deal or take damage since it's last turn. It can use this Rage like effect 1/day.

Emerald: The mimic regains 3 hit points at the start of each of its turns as long as it is not at 0 hit points.

Garnet: The mimic gains Advantage on all saves against Disease, Poison, and Fear based effects.

Hematite: The mimic gains +2 natural armor.

Opal: The mimic is immune to the Blinded Condition and can cast Invisibility 1/day.

Topaz: The mimic gains resistance to Fire damage and can cast Light at will.

Grappler.

The mimic has advantage on attack rolls against any creature grappled by it.

Actions

Pseuedpod.

Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 4 (1d4 + 2) bludgeoning damage. If the mimic is in object form, the target is subjected to its Adhesive trait.

Bite.

Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 4 (1d4 + 2) piercing damage plus 3 (1d6) acid damage.

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