Skip to main content

Icehouse Mimic




An offshoot, and rival, of the kiln mimic, this freezing variety capitalizes on humanoids' need for ice. It had started its life imitating a kiln but fell into disuse after a series of long, brutal winters brought on by frost giants. The mimic was faced with a choice: evolve or die. It flipped its elemental focus from heat to ice. Not long after it finally adapted to the frigid clime, heroes pushed the frost giants out of the area. As the temperature steadied out, the mimic found itself unable to switch back. But it also learned that in the warm months humanoids needed to store ice. Some of them also needed to dispose of bodies. It is natural perhaps, that it came into the sphere of local criminals who needed to put rivals 'on ice'. Alas, this first town was destroyed when a kiln mimic arrived and the two huge monstrosities went to war against each other.

Icehouse Mimic

Huge Monstrosity (shapechanger), neutral

Armor Class 17 (natural armor)

Hit Points 84 (8d12 + 32)

Speed 15 ft

Str 19 Dex 11 Con 18 Int 7 Wis 16 Cha 8

Skills Stealth +6

Damage Immunities acid, cold

Condition Immunities exhaustion, prone

Sensesdarkvision 60 ft, passive Perception 13

Languages -

Challenge 5 (1,800 XP)

Shapechanger.

The mimic can use its action to polymorph into an ice house or back into its true, amorphous form. Its statistics are the same in each form. Any equipment it is wearing or carrying isn't transformed. It reverts to its true form if it dies.

Adhesive (Object Form Only).

The mimic adheres to anything that touches it. A Huge or smaller creature adhered to the mimic is also grappled by it (escape DC 15). Ability checks made to escape this grapple have disadvantage.

False Appearance (Object Form Only)

The mimic can use its action to polymorph into an ice house or back into its true, amorphous form. Its statistics are the same in each form. Any equipment it is wearing or carrying isn't transformed. It reverts to its true form if it dies.

Freeze Dry.

When the mimic inflicts cold damage to a creature, that creature suffers the following effects until the end of their next turn:

The creature cannot regain hit points.

The creature's speed is halved.

The creature takes an additional 1 cold damage for each dice of other damage it takes.

If the creature is reduced to 0 hit

Grappler.

The mimic has advantage on attack rolls against any creature grappled by it.

Siege Monster.

The mimic deals double damage to objects and structures.

Actions

Multiattack.

The mimic makes two pseudopod attacks, or uses its reel action and makes a bite attack.

Pseuedpod.

Melee Weapon Attack: +7 to hit, reach 50 ft., one target. Hit: 13 (2d8 + 4) bludgeoning damage. If the mimic is in object form, the target is subjected to its Adhesive trait.

Bite.

Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 13 (2d8 + 4) piercing damage plus 4 (1d8) acid damage. If the target is a Large or smaller creature, it must succeed on a DC 15 Dexterity saving throw or be swallowed by the mimic if it is in object form. A swallowed creature is blinded and restrained, it has total cover against attacks and other effects outside the worm, and it takes 10 (3d6) ice damage at the start of each of the mimic's turns. If the mimic changes shape, dies, or fails a Constitution save, all swallowed creatures are expelled into any square within 5ft of the mimic.

Reel.

The mimic pulls each creature grappled by it up to 25 feet straight toward it.

Comments

Popular posts from this blog

Frame Mimic

Rattling from the shadows, a gaggle of rat-gnawed bones march forward eager to slay the living. One of them lags behind, looking a bit more solid than the rest. You know your mace should have broken the leading skeletons to pieces. Yet, it merely cracked bones instead of shattering them. Tentacles lash out from the slower skeleton, adhering to you and pulling you closer to the maw manifesting from its ribcage. This is the frame mimic. The spawn of the ossuary mimic, this monstrosity also feels a kinship to the undead - specifically animated skeletons. It adopts a group of such horrors and its very presence temporarily empowers them. This is why the skeletons keep it around instead of hacking it to pieces as they would any other living thing. On top of that, frame mimics develop a supernatural stubbornness that can only be called boneheaded. So powerful is this force of will, that it mends their wounds as they plough forward against deadly spells. Frame Mimic Medium Monstrosit...

Brocade Mimic

The masked bard in gaudy attire was strumming away when the bar fight started. It kept playing even as chairs broke and mugs flew. Not one strum was missed even when blood was spilled. Then someone grew sick of the racket and stuck a hand ax into the bard's neck...with a wooden thunk. The fancy vest exploded with teeth, tentacles, and eyes. Then there was the color spray... The first brocade mimic lurked in the rafters of a bard college. Instead of eating a future player, it learned alongside them and caught a passion for the arts. Of course, it could have become an instrument but that wasn't quite grand enough. The mimic became a set of fancy clothes and was worn out the front doors. Sometimes it and its spawn become a bard's best friend. sometimes it pilots a dead one around for a bit, and other times it takes over a mannequin to strike out on its own. No matter how, the show must always go on. Brocade Mimic Medium Monstrosity (shapechanger), neutral ...

Yoke Mimic

Something tore apart the bandits you've been tracking, but it's not obvious what chewed and in some cases melted them. Maybe there's a wyrmling in the area? Either way, all that remains alive in the camp is a pair of oxen burdened by their cart. Though, they are quite nonplussed given the violence that must have occurred around them. Surely these simple beasts couldn't be the case of the carnage, could they? As you ponder this, the oxen start plodding away, pulling the cart of goods with them. Trying to stop them was the logical thing to do... their yoke coming undone with twin, yawning mouths not so logical. You know what that means... initiative rolls, please. Relatively benign, for a mimic, the yoke mimic was cultivated by an industrious farmer. They didn't see the point of wasting an animal that came into their care, even a strange monstrosity such as this one. It became a valuable tool not only to get fields plowed, but also kept the animals attached to it d...