Skip to main content

Waning Gleaner




The brute in the cornstalks was difficult to see, until their ruddy-stained scythe sliced through the plants eager to spill fresh blood. Clad in a tattered coat with a burlap-sack hood, the waning gleaner’s eyes shone through ragged holes with fanatic intensity. A slasher should not move so quietly as it slices its way through the crowd.


Reaper. Within the cult, the waning gleaner is not considered one of the initiated, but is respected all the same. While the scion and their devout take care of spiritual matters, the rushlight chanter political ones, it’s the gleaner’s job to put the hurt on when its time to make a bloody mess. Not that they are the sort to kick in doors and make a ruckus. They stalk and terrify their victims before hewing them apart with a impractically large scythe. Each waning gleaner trains to be quiet, quick, and deadly. Once the scythe starts swinging, a gleaner is a force of sinister nature that is hard to stop.

Waning Gleaner

Medium Humanoid (any race), neutral evil

9 Armor Class 14 (chain shirt)

37 (5d8 + 15)

Speed 30 ft

Str 16 Dex 12 Con 16 Int 9 Wis 9 Cha 11

Skills Stealth +3

Sensespassive Perception 9

Languages Common

Challenge 2 (450 XP)

Wheat from the Chaff.

When the waning gleaner reduces a creature to 0 hit points with a melee attack on its turn, the cultist can take a bonus action to move up to half its speed and make a great scythe attack. It also heals hit points equal to that creature's hit dice.

Surprise Attack.

If the cultist surprises a creature and hits it with an attack during the first round of combat, the target takes an extra 7(2d6) damage from the attack.

Actions

Great Scythe.

Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 9 (2d6 + 3) slashing damage.

Comments

Popular posts from this blog

Knave of Knights

Bound to the Cavalcade of the King of Fools , this fallen angels wears a mockup of platemail armor crafted from bright pressed velvet and knitted wool but his weapons are nevertheless quite real. Said weapons are a whip crafted from liars's tongues and a lance of hell iron he wields as if it was made from driftwood. The stub of burnt wings jut from his back with multi-colored streamers dangling from the charred bones. The Knave of Knights fell in with the Cavalcade when he vowed to defend a rightful king's right to rule, only to find out that the sire he fell in with was a bastard usurper who had successfully taken his brother's place. Cursed and broken mentally by the deception, he was easily felled by the King of Fools and given a new place at the archdevil's side serving as his jester and favored knight all wrapped into one. Knave of Knights Medium Fiend (devil), lawful evil Armor Class 18 (natural armor) Hit Points ...

The Black Lady

The Black Lady claims to be the The King of Fools' concubine and takes pride in the title despite how other devils look down on her and the rest of the cavalcade for it. She adores the 'silly' archdevil to no end and works tirelessly to ensure that the devils beneath him show the properly courtly respect that her lord is due... if he is around. Otherwise, she focuses more on vicious gossip, violent fetes, and malicious matchmaking. Pitch black in skin with burning red eyes, the Black Lady's legs end in smolding pig hooves while long, curled horns poke from her ebony coiffure. She wears a variety of overy fancy dresses that are always stripped, monochrome, and risque. One accessory she is never without is an enchanted fan made from burnt angel feathers. This fan is as sharp as any demon's claws and will always return to her hand. The Black Lady Medium Fiend (devil), lawful evil Armor Class 22 (natural armor) Hit Points...

Crackle

A singular being, Crackle is a bolt of lightning given sentience after hiting a monk meditating atop the mountain. In fact, it believes it is that very monk reincarbated from a smoldering husk instead of the force which killed it. Crackle takes on a humanoid shape, chaning its lighting to appear to have skin and clothing. However, ripples of electricity constantly wiggle along its form. Often times its hair, clothing, and arms will clip through one another for Crackle is an imperfect copy. Crackle travels about, driven by a strong sense of law if not justice. It has a hard time empathizing with other points of view than the one it adopted and flies into a rage when pressed on its true nature. Crackle Medium elemental, lawful neutral Armor Class 14 Medium elemental, lawful neutral Speed 30 ft Str 15 Dex 18 Con 16 Int 11 Wis 16 Cha 18 Damage Resistances thunder; bludgeoning, piercing, and slashing ...