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The Witchgrinder




Suffer not the witch the live. This is the motto that the towering hunter clad in a black cloak and wide-brimmed hat lives by. No one is quite sure what bloodline of giants they came from, nor how they came across their strange abilities. All that really matters though, is the giant's utter hatred of warlocks, who it believes perverts the natural order of things by forging pacts with outsiders. There are many that feel the same and rally to the witchgrinder's cause. Most of those do not realize, however, that the giant grinds his victim's bones to make a special bread that provides him with his mage-hunting abilities.

The Witchgrinder

Large Giant, lawful evil

Armor Class 14 (breastplate)

Hit Points 112 (15d10 + 30)

Speed 30ft

Str 17 Dex 11 Con 15 Int 12 Wis 14 Cha 16

Saving Throws Con +5, Wis +5

Skills Arcana +4, Deception +9, Perception +5, Religion +4

Condition Immunities charmed

Senses darkvision 60 ft., passive Perception 15

Languages Common, Draconic, Giant

Challenge 7 (2,900 XP)

Innate Spellcasting.

The giants's innate spellcasting ability is Charisma (spell save DC 14, +6 to hit with spell attacks). The giant can innately cast the following spells, requiring no material components:


At will: detect magic, thaumaturgy

3/day each: absorbed elements, identify

1/day each: counterspell, dispel magic, witchbolt

Mage Killer.

When a witchgrinder succeeds on a save against a spell or magical effect, they deal an additional 11(2d10) necrotic damage on their first successful attack against the creature that cast the spell or magical effect as long as that attack occurs in the next minute.

Magic Weapons.

The witchgrinder's weapon attacks are magical.

Magic Resistance.

The witchgrinder has advantage on saving throws against spells and other magical effects.

Actions

Actions

Wizard Catcher.

Melee Weapon Attack: +6 to hit, reach 10 ft., one target. Hit: 13 (3d6+3) blungeoning damage. The creature is grappled as well (escape DC 14). While grappled, the creature cannot cast spells or use magical abilities. The witchgrider cannot grapple more than 1 creature this way.

Change Shape.

The witchgriner magically polymorphs into a Small or Medium humanoid, into a Large giant, or back into its true form. Other than its size, its statistics are the same in each form. Its breastplate changes size as well. If the witchgrinder dies, it reverts to its true form, and its breastplate reverts to its normal size.

Reactions

Wrack.

After the witchgrinder kills a creature that can cast spells or has a magic-like ability, they can regain a daily use of counterspell or dispel magic.

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