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The Whisper Witch




The Whispering Witch is a sinister being deep within the woods near town. Local legend attests that she was once a mortal warlock who kidnapped children and sacrificed them to her demonic patron. Eventually, she was caught and executed for her crimes but did not lie quietly. In the generations since, many a murderer and sadists blamed the whispering witch's influence for their crimes or horrific events are blamed on her directly. The truth of the matter is, this is all the work of a single dark fey, who influenced the first 'witch' to bring her children to sell in the feywild. The fey let the catspaw take the fall for her actions and then stepped in to build a legend off of it. The Whispering Witch is a small hag coated in coal fur with spindly limbs and narrow features. However, not many have ever seen her as invisibility is her natural state.

The Whisper Witch

Small fey (devil), chaotic evil

Armor Class 16 (natural armor)

Hit Points 82 (11d6 + 44)

Speed 30ft

Str 13 Dex 18 Con 18 Int 11 Wis 10 Cha 16

Skills Deception +6, Nature +3, Stealth +10

Damage Resistances bludgeoning, piercing, and slashing from nonmagical attacks not made with silvered weapons

Senses truesight 30 ft., passive Perception 10

Languages Common, Sylvan, telepathy 120 ft.

Challenge 7 (2,900 XP)

Innate Spellcasting.

The whisper witch can innately cast Animate Dead, requiring no material components. This spell can only affect creatures that have died in her wooded domain. Its innate spellcasting ability is Charisma.

Magic Resistance.

The Whisper Witch has advantage on saving throws against spells and other magical effects.

Actions

Razor Vine.

Ranged Spell Attack: +8 to hit, range 60 ft., one target. Hit: 11 (2d6 + 4) slashing damage. The target is grappled (escape DC 15) Until this grapple ends, the target is restrained and takes 7 (2d6) slashing damage at the start of each of its turns.

Detonate Effigy (Recharge 5-6).

The whisper witch chooses a spot she can see that contains an effigy within 60ft and detonates the wicked symbol. All creatures within 10ft of the effigy must succeed on a DC 15 Dexterity save or take 22 (5d8) force damage.

Murmur.

The Whisper Witch magically throws her voice up to 90ft. Using this action does not break Invisiblity.

Superior Invisibility.

The whisper witch magically turns invisible until its concentration ends (as if concentrating on a spell). Any equipment the pixie wears or carries is invisible with it.

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