Skip to main content

Strawberry




Legendary Plucker


Expressionless and dull, the plucker still exudes a menace despite its placid features and mute manner. The three-foot-tall fey's glassy eyes remind one of a corpse, but are still wet and alive. Though once mortal, the plucker's years in the feywild have marked it with honeycomb scars, vestigial antennae, and a long, hooked nose. It wears a simple robe of rough, red cloth tied with a slip of leather. The plucker is never far from its bag and can never be swayed from its duty to the harvestman that made it.


Did we say never? Never say never.


Soul Bag. This patchwork bag of garish colors is crafted from the plucker's flayed away soul and personality. Despite being an interdimensional vessel its size never changes, roughly that of a sack of grain. A plucker never has difficulty lifting its bag and always knows where it is.


The Rightful Heir. Everyone in the kingdom has heard the tale of a strawberry blond princess who was snatched by the fair folk because she wandered away from her keepers following pretty spider webs among the flowers. It’s a cautionary yarn to keep children at their mother’s skirts. It may also be a true story but like so many others, distorted in fiction. What is true, is that a strawberry-blond-haired plucker wearing a crown of rusted iron and spiderwebs has returned to the land. Wearing a tattered gown and a vicious smile, Strawberry sets herself far apart from other pluckers. She and her ‘court’, other pluckers and lesser fey, have begun a guerilla war within the kingdom’s cities with a clear intent to usurp the government. Does she merely seek to take back what was once hers, or does she have an even more sinister motive? Either way, the waning court clearly fears her as well and they do not fear much. However, never think the enemy of mine enemy is your friend where Strawberry is concerned.

Strawberry

medium fey, lawful evil

Armor Class 13

Hit Points 16 (Noble Mien)

Speed 30ft

Str 12 Dex 16 Con 14 Int 12 Wis 13 Cha 18

Skills Athletics +4, Stealth +6

Damage Resistances bludgeoning, piercing, and slashing from nonmagical attacks not made with silvered weapons

Condition Immunities charmed

Senses darkvision 60ft, passive Perception 11.

Languages common, sylvan.

Challenge 7 (2,900 XP)

Door Stride.

Once on her turn, Strawberry can use 10 feet of her movement to step magically into one open door within her reach and emerge from a second open door within 60 feet of the first tree, appearing in an unoccupied space within 5 feet of the open door. Both doors must be Medium or bigger.

Innate Spellcasting (3/day.

The Plucker can innately cast Sleep (Spell DC 15), requiring no material components. Its innate spellcasting ability is Charisma. The Plucker casts this spell at 1 spell slot higher for each medium creature in its bag, or 1 spell slot higher for every 2 small creatures in its bag, or 4 spell slots higher for each large creature in its bag. No matter the number of creatures in the plucker's bag, this cannot be cast higher than 9th level.

Noble Mien.

As long as she is not Incapacitated, Strawberry gains a bonus to her Armor Class equal to her Charisma bonus, factored above.

Plucker Sack.

The plucker's sack is an interdimensional space not unlike a bag of holding but can only hold humanoid creatures of large or smaller size. A plucker sack can hold up to 10 medium humanoids, 20 small humanoids, or 2 large humanoids. A humanoid must be incapacitated or willing to be placed in a plucker sack. While in the sack creatures stabilize if dying, do not age, and does not need food, water, or air. The creature becomes incapacitated if it is not already. When the plucker dies the bag rapidly decays away and a creature ends up prone in the nearest unoccupied square.

Regeneration.

At the start of its turn the plucker regains a number of hit points equal to the number of humanoids in its plucker sack, as long as it is holding it. The plucker dies only if it starts its turn with 0 hit points and is not holding its sack, or the sack has no humanoids in it.

Rebel Princess.

Strawberry can communicate telepathically with any plucker allied with her within 1 mile and counts as those pluckers Harvestman for the purpose of their Leashed ability.

Actions

Multiattack.

The plucker makes two attacks.

Plucker Sack.

Melee Weapon Attack: +6 to hit, reach 5ft., one target. Hit: 6 (1d6+3) bludgeoning damage plus 1 additional bludgeoning damage for each humanoid in the plucker's sack.p>

Dismiss.

Ranged Spell Attack: +7 to hit, range 60 ft., one target. Hit: 10(3d6) psychic damage. In addition, a creature must succeed on a DC 15 Charisma save or immediately use its reaction, if available, to move as far as its speed allows away from her.

Bonus Actions

Urban Veil (3/day).

Strawberry draws on the powers of an urban area to hide herself from view briefly. As a bonus action, she can magically become invisible, along with any equipment she is wearing or carrying, until the start of her next turn.

Legendary Actions

Strawberry can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature's turn. Strawberry regains spent legendary actions at the start of its turn.

Wallop (1 point).

Stawberry makes a plunder sack attack.

Despoil (1 point).

A target creature Strawberry can see within 60ft must succeed on a DC 15 Charisma save or all magical items the creature is attuned to lose their bonuses and abilities until the starter of Strawberry's next turn.

Gigglefit (2 Points).

Creatures within 20ft of Strawberry perceive everything as hilariously funny and fall into fits of laughter if this action affects it. Creatures must succeed on a DC 15 Wisdom saving throw or fall prone, becoming incapacitated and unable to stand up the start of Strawberry's next turn. A creature with an Intelligence score of 4 or less isn’t affected. Optional Rule: Plucker Sack. Rarely the magic of the plucker’s sack might tear but doesn't immediately rot away upon its owner's death. Until the next new moon, it functions as a Bag of Holding with the additional benefits. Any creature placed in the sack stabilizes if dying, does not age, and does not need food, water, or air. At dawn after the next new moon, the Soul Bag loses its magic and all contents are expelled unharmed. However, a skilled artificer can use the bag while it still is magical to create a new Bag of Holding but losing its extra benefit.

Comments

Popular posts from this blog

Gears

Gears can't remember if he was a dwarven hero or a condemned criminal. Either way, he is more cogwork than flesh now and driven to mete out justice with his metal fists. He was first deployed during an intense goblin invasion of a dwarven stronghold. Initially he served as something between a shocktroop and a living weapon, but this cigar chopping 'cyborg' inspired the dwarven defenders fighting along side of him to the point that he became a mascot, then a leader. More times than one could count, he should have gone down under a barrage of attacks only to plow forward losing more flesh and blood later replaced with mithril and steel. Eventually, Gears lost every last dwarf he fought along side and just kept killing goblins whenever he could until the fortress housed him alone. Now he wanders the world, making things right the best he can one punch at a time. Gears Medium construct (dwarf), chaotic good Armor Class 12 (natural armor) ...

Netting Mimic

This particular mimic species has a rather unique origin. As polyps the first batch was caught in a giant spider's web soon after being spawned. Rather than being devoured by the arachnid, they turned into sticky strands amid the webwork. Not long after that, a group of adventurers slew said spider and moved on. The mimics had something to subsist on and kept their disguise to keep more bugs. When the spider's eggs hatched, instead of eating the young, the mimics were amused by the creatures and they protected them until they were large enough until to ride off to better climes. Eventually, these mimics took the shape of netting of all sorts: ship rigging, cargo nets, and so on as they were less conspicuous than spider webs. They still remain friends with things eight-legged. Netting Mimic Medium Monstrosity (shapechanger), neutral Armor Class 13 (natural armor) 52 (8d8 + 16) Speed 15 ft Climb ...

Piecemeal

Eveyrone should be free to live as they want and die as terribly as they can. This is the creed that the strange collection of bodyparts known as Piecemeal holds. Originally, it was a trio of kobolds who attempted a 'ritual' of their own design meant to grant immortality. Instead, it tore the three creatures into pieces that forgot how to die. The mass went quite mad and seeks to free other body parts from the 'bondage' of well, being part of a body. Travelling as three kobolds in a trenchcoat, Piecemeal wages a brutal war against 'slave owners' (IE anything with a body) and adds new parts to its collectiona as needed to keep the revolution going. Over time little of the kobolds remain, but it still rambles about in a trenchcoat spouting its made philosophy. Piecemeal Medium swarm of tiny undead creatures, chaotic neutral Armor Class 11 136 (16d8 + 64) Speed 30 ft Climb 20 ft ...