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Sable Billy




A polycerate goat with four horns in appearance, this fiend enjoys pretending to be a simple member of a herd while breaking down the shepherds who tend to it until their corrupted souls are ready to feast on. His dark, becoming coat is sought after for soft wool without those who wear it ever knowing they carry a piece of the Abyss with them. While Sable Billy proves capable in any fight, he prefers to make others bloody their hands. Those he cannot drive to murderous rage, he bewitches into. When push comes to shove, though, he can breathe out the very flames of hell and loves the taste of roasted humanoids as other sheep adore grass.

Sable Billy

Medium fiend, neutral evil

Armor Class 13 (natural armor)

Hit Points 82 (11d8 + 33)

Speed 30ft

Str 15 Dex 13 Con 16 Int 10 Wis 17 Cha 12

Saving Throws Dex +4

Skills Athletics +5, Deception +4, Religion +3

Damage Resistances acid, cold, fire

Senses darkvision 60 ft., passive Perception 13

Languages Common, Infernal

Challenge 7 (2,900 XP)

Charge.

If Sable Billy moves at least 20 ft. straight toward a target and then hits it with a ram attack on the same turn, the target takes an extra 5 (2d4) bludgeoning damage. If the target is a creature, it must succeed on a DC 13 Strength saving throw or be knocked prone.

Devil's Sight.

Magical darkness doesn't impede Sable Billy's darkvision.

Innate Spellcasting.

Sable Billy can innately cast Crown of Madness (spell save DC 14), requiring no material components. Its innate spellcasting ability is Wisdom.

False Appearance.

While Silent Billy remains mute and casts no spells, it is indistinguishable from a normal ram.

Fell Regeneration.

Sable Billy regains 10 hit points at the start of its turn as long as any other creature within 30ft lost at least 1 hit point since the end of its last turn. Sable Billy dies only if it starts its turn with 0 hit points and doesn't regenerate.

Sure-Footed.

Sable Billy has advantage on Strength and Dexterity saving throws made against effects that would knock it prone.

Actions

Ram.

Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 7 (2d4 + 2) bludgeoning damage.

Brimstone Breath.

Sable Billy exhales a 15-foot cone of burning brimstone. All creatures in the area of effect must succeed on a DC 13 Dexterity save or take 18 (4d8) fire damage, half as much on success. In addition, Sable Billy only has to use his bonus action on creatures that took full damage from Brimstone breath to maintain Crown of Madness on them until that creature is restored to its maximum hit points.

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