Skip to main content

Putrid Pete



Legendary Lesionnarie


Short and sickly, a lesionnaire wears armor encrusted with dried discharge from a myriad of festering wounds on which stray direflies feast. The fey carries a rectangular shield emblazoned with the crest of the Fallowfields; a human skull splitting open like an over-ripe pumpkin. Greasy, yellow hair spills around an angular face and pointed ears, its pale skin dotted with feverish flush and a sheen of cold sweat. The black-tooth soldier comes armed with a grimace and grime-caked short sword. If the blade doesn’t slay its prey, the sepsis will.

The Bastard's Man. Despised by his comrades and his opponents alike, Putrid Pete fully supports his wicked duke and acts as a violent commissar among the lessionaire ranks. He’s caved many fey fodder’s heads in for cowardice or speaking against Lord Fallowfields. His frequent fratricide grants him the favor of the bastard noble and as such he was gifted Gangrene, an oversized morningstar crafted from an eternally rotting manticore’s tail. Gangrene carries a potent version of the disease all lessionaries are carriers of; Harvest Rot. Over time, his power has only grown and the lesser fey soldiers follow his orders to the letter without complaint. They don’t want to be made an explosive example to motivate others. Like his peers, Putrid Pete wears ill-kept leathers into battle, soiled by his seeping wounds.

Putrid Pete

Medium fey, neutral evil

Armor Class 15 (leather armor, sheild)

Hit Points 82 (11d8 + 33)

Speed 30ft

Str 16 Dex 12 Con 16 Int 10 Wis 15 Cha 13

Damage Immunities necrotic

Damage Resistances poison

Senses darkvision 60ft, passive Perception 12

Languages Common, Sylvan

Challenge 4 (1,100 XP)

Cloying Seepage.

Any creature other than a lesionnaire that starts its turn within 5 feet of the lesionnaire must succeed on a DC 13 Constitution saving throw or be stunned until the start of the creature's next turn. On a successful saving throw, the creature is immune to the cloying seepage of all lesionnaires for 1 hour. Creatures that do not breathe or are immune to the poisoned condition are unaffected.

Shield Wall.

If the lesionnaire is within 5ft of an ally and neither is incapacitated, both it and its ally gain +1 AC.

Actions

Multiattack.

The lesionnaire makes three melee attacks or fires two putrid bolts as one action.

Gangrene

Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 8 (1d8+4) piercing damage or 9(1d10+4) piercing damage if weilded with both hands. In addition, the creature must make a save against Harvest Rot, Constitution save DC 13, see above. If the target already has Harvest Rot, Gangrene deals an additional 4(1d8) necrotic damage.

Putrid Bolt.

Ranged Spell Attack: +4 to hit, range 90 ft., one target. Hit: 8 (3d4+2) necrotic damage.

Exhalation of Frailty (Recharge on a long or short rest).

Creatures within 10ft of the lesionnaire must make a DC 13 Constitution save or deal half-damage with melee weapon attacks for the next minute. At the end of of each of the target’s turns, it can make another Constitution saving throw against this effect. On success, the effect ends. Lesionnaires, creatures that do not breathe, or are immune to the poisoned condition are unaffected.

Reactions

Putrid Pete can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature's turn. The fey regains spent legendary actions at the start of its turn.


Attack (1 Point).

Putrid Pete makes an attack.

Marshal (1 point).

Putrid Pete orders a lesionnaire that can hear him within 60 to hustle. That lesionnaire Moves without provoking opportunity attacks.

For the Duke's Glory (2 points).

A lesionnaire Putrid Pete can see within 60ft explodes in a rain of foul gore. All lesionnaires within 10ft of the poor fey gain 5 hit points and are immune to fear until the end of next turn.


Optional Rule: Harvest Rot. he character has Disadvantage on Dexterity checks and Dexterity saves due to painful buboes covering on their body. Also, any successful attack against the victim deals an additional 2 (1d4) necrotic damage as it also bursts buboes. A creature who dies while infected with Harvest Rot rises the following morning as a Bubonic Drifter. A creature may repeat the Constitution save each day, success ending the disease.

Comments

Popular posts from this blog

Frame Mimic

Rattling from the shadows, a gaggle of rat-gnawed bones march forward eager to slay the living. One of them lags behind, looking a bit more solid than the rest. You know your mace should have broken the leading skeletons to pieces. Yet, it merely cracked bones instead of shattering them. Tentacles lash out from the slower skeleton, adhering to you and pulling you closer to the maw manifesting from its ribcage. This is the frame mimic. The spawn of the ossuary mimic, this monstrosity also feels a kinship to the undead - specifically animated skeletons. It adopts a group of such horrors and its very presence temporarily empowers them. This is why the skeletons keep it around instead of hacking it to pieces as they would any other living thing. On top of that, frame mimics develop a supernatural stubbornness that can only be called boneheaded. So powerful is this force of will, that it mends their wounds as they plough forward against deadly spells. Frame Mimic Medium Monstrosit...

Brocade Mimic

The masked bard in gaudy attire was strumming away when the bar fight started. It kept playing even as chairs broke and mugs flew. Not one strum was missed even when blood was spilled. Then someone grew sick of the racket and stuck a hand ax into the bard's neck...with a wooden thunk. The fancy vest exploded with teeth, tentacles, and eyes. Then there was the color spray... The first brocade mimic lurked in the rafters of a bard college. Instead of eating a future player, it learned alongside them and caught a passion for the arts. Of course, it could have become an instrument but that wasn't quite grand enough. The mimic became a set of fancy clothes and was worn out the front doors. Sometimes it and its spawn become a bard's best friend. sometimes it pilots a dead one around for a bit, and other times it takes over a mannequin to strike out on its own. No matter how, the show must always go on. Brocade Mimic Medium Monstrosity (shapechanger), neutral ...

Yoke Mimic

Something tore apart the bandits you've been tracking, but it's not obvious what chewed and in some cases melted them. Maybe there's a wyrmling in the area? Either way, all that remains alive in the camp is a pair of oxen burdened by their cart. Though, they are quite nonplussed given the violence that must have occurred around them. Surely these simple beasts couldn't be the case of the carnage, could they? As you ponder this, the oxen start plodding away, pulling the cart of goods with them. Trying to stop them was the logical thing to do... their yoke coming undone with twin, yawning mouths not so logical. You know what that means... initiative rolls, please. Relatively benign, for a mimic, the yoke mimic was cultivated by an industrious farmer. They didn't see the point of wasting an animal that came into their care, even a strange monstrosity such as this one. It became a valuable tool not only to get fields plowed, but also kept the animals attached to it d...