Skip to main content

Horned Horror




Only the skull of this undead abomination comes from a corpse. From the neck down, the horned horror’s mockery of a skeleton of deadwood branches. Its joints are crafted from congealed blood honey, its horns are sharp spikes of petrified honeycomb pierced through the cranium. Undying hatred burns within its wide, hollow eye sockets with such intensity it withers bravery and greenery alike. The horned horror’s hands are little more than a collection of brier branches eager to rip and tear. Eddies of static electricity glow about its hands, but the wood never burns.


Commander. It is not uncommon for a waning cult to dabble in necromancy as well as the other vile nature magic gifted to them by the dark fey. The horned horror combines these two blasphemies into one terrifying effigy. The horned horror exists only to slaughter the living and leads the cult’s skeletal minions into battle as needed. If the living cultists are slain, then the horror and its undead band rampage across the countryside killing indiscriminately until put down.

Horned Horror

Medium Undead, chaotic evil

Armor Class 13 (natural armor)

59 (7d10 + 21)

Speed 30 ft

Str 17 Dex 13 Con 13 Int 7 Wis 10 Cha 12

Damage Resistances lightning

Damage Immunities poison

Condition Immunities charmed, exhaustion, poisoned

Sensesdarkvision 60ft, passive Perception 10

Languages understands Sylvan but cannot speak

Challenge 2 (450 XP)

Autumn's Kiss.

Any plant creature not aligned with the Waning Court that starts its turn within 15 ft. of the horned horror must succeed on a DC 11 Constitution saving throw or take 10 (3d6) necrotic damage and be poisoned until the start of its next turn. Any plant creature aligned with the Waning Court that starts its turn in this area of effect recovers 5 hit points unless the Horned Horror has taken fire or radiant damage since the end of its last turn.

Turn Defiance.

The Horned Horror and any skeletons within 30 ft. of it have advantage on saving throws against effects that turn undead.

Actions

Gore.

Melee Weapon Attack: +5 to hit, reach 5 ft., one creature. Hit: 7 (1d8 + 3) piercing damage.

Claw.

Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 6 (1d6 + 3) slashing damage plus 3(1d6) lightning damage

Dreadful Glare.

The Horned Horror targets one creature it can see within 60 ft. of it. If the target can see the horror, it must succeed on a DC 11 Wisdom saving throw against this magic or become frightened until the end of the undead's next turn. If the target fails the saving throw by 5 or more, it is also paralyzed for the same duration. A target that succeeds on the saving throw is immune to the Dreadful Glare of all Horned Horrors for the next 24 hours.

Comments

Popular posts from this blog

Coffer Mimic

Most adventurers have either encountered or heard a story of an encounter with a mimic disguised as a chest. This is so common that everyone assumes a chest might just be a mimic. Hopefully, they never run across this monstrosity. Bred and trained by The Moneylender to protect his ill-gotten fortune, these mimics take the form of high-quality chests and possess greedy souls. They horde treasure and protect it fiercely. The more booty the mimic holds, the tougher it becomes - even more so when it robs the dead. If they get too aggressive, the Moneylender sells them off to other villains to populate their castles and dungeons. Coffer Mimic Medium monstrosity (shapechanger), neutral Armor Class 12(natural armor) Hit Points 52 (7d8 + 21) Speed 15 ft Str 17 Dex 12 Con 16 Int 5 Wis 11 Cha 14 Skills Deception +4, Stealth +5 Damage Resistances poison Damage Immunities acid Condition Immunities p...

Bryne Woemonger

There is nothing typical about the typical bryne. These coastal terrors are lumbering humanoids with a skin tone close to that of a drowned corpse. Crystal-like deposits of bone and salt erupt from their elbows, knees and shoulders while the rest of their flesh is puckered here and there from barnacle scars and fell branding. Their most disturbing aspect, however, is their fleshless skulls. Some say a bryne’s head resembles a dead horse, others a dead wolf’s and there is an argument to be made for both. While the skull’s shape is general equine the fangs within are wicked and sharp like a dire wolf’s Deep set eyes as black and cold as a shark's ooze off-white ichors and within the fleshy inside of a bryne’s mouth resides a forked tongue capable of speech. Adorned with the remnants of lost vessels and inhabited by a flock of undead albatross, the bryne woemonger takes to the field wielding a reclaimed anchor as a weapon. Driftwood cages serve as shoulder guards for this giant s...

Warlock Patron: The Embalmed

You have made a pact with an ancient mummy that while forever entombed beneath sun-scorched sand or impenetrable jungle, can reach out from its sepulcher to influence the living. Perhaps the undead horror was once a powerful sorcerer-king, high priestess of an extinct civilization, or the last remnant of a lost, terrible race. Its agenda and goals match a forgotten age and the mummy's capricious whims. Often the warlock is tasked with recovering artifacts tied to the sarcophagus-trapped horror or its civilization. Some mummies seek to futilely seek to be released from their prison, while others just want to be remembered as a figure of glory and power. Expanded Spell List The Embalmed lets you choose from an expanded list of Spells when you learn a Warlock spell. The following Spells are added to Warlock spells list for you. 1st - Inflict Wounds, Ray of Sickness 2nd - Animal Messenger, Dust Devil 3rd - Bestow Curse, Vampiric Touch 4th - Giant Insect, Phantasmal Killer ...