Skip to main content

Hagbeetle




The size of a horse and covered in offal-brown chitin specked with green, the hagbeetle’s insectoid face lays hidden under a wide, armored plate. Said plate looks like a crone’s face, stretched horrifically wide complete with a crooked nose of a horn and beady eyes – which are actually the bug’s. Its antennae and the sensory hair around it form a grey, scraggly mane. The ‘face’ parts, revealing sharp mandibles whenever the hagbeetle bites its prey or hisses. That bone-jarring sound reminds one of the raspy, ravenous breathing of a hag.


Guardian. While the hagbeetle is a hungry and hateful thing, it bounds to the cult it is gifted to as a hag does to its coven sisters. This is easy to explain, as the hagbeetles are cultivated by hags loyal to the waning court within the feywild. Occasionally, one is brought to the mortal plain to assist a waning cult. Raised from a young age by the cultists it becomes fiercely protective of them. Every other living thing, however, is fair game for its malignant appetites.

Hagbeetle

Large beast, chaotic evil

Armor Class 12

59 (7d10 + 21)

Speed 30 ft

Fly 20 ft

Str 18 Dex 15 Con 16 Int 8 Wis 16 Cha 10

Skills Perception +5

Damage Resistances thunder

Sensestremorsense 30ft, passive Perception 15

Languages understands Sylvan but cannot speak

Challenge 2 (450 XP)

Coven Bond.

While defending an Incapacitated, Paralyzed, Stunned, or Unconscious friendly creature, the hagbeetle is immune to the frightened condition and fear-based effects.

Magic Resistance.

The hagbeetle has advantage on saving throws against spells and other magical effects.

Sense Magic.

The hagbeetle senses magic within 120 feet of it at will. This trait otherwise works like the detect magic spell but isn't itself magical.

Actions

Bite.

Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 11 (2d6 + 4) piercing damage.

Hiss.

Ranged Spell Attack: +5 to hit, range 60 ft., one target. Hit: 7(2d6) thunder damage. .

Comments

Popular posts from this blog

Frame Mimic

Rattling from the shadows, a gaggle of rat-gnawed bones march forward eager to slay the living. One of them lags behind, looking a bit more solid than the rest. You know your mace should have broken the leading skeletons to pieces. Yet, it merely cracked bones instead of shattering them. Tentacles lash out from the slower skeleton, adhering to you and pulling you closer to the maw manifesting from its ribcage. This is the frame mimic. The spawn of the ossuary mimic, this monstrosity also feels a kinship to the undead - specifically animated skeletons. It adopts a group of such horrors and its very presence temporarily empowers them. This is why the skeletons keep it around instead of hacking it to pieces as they would any other living thing. On top of that, frame mimics develop a supernatural stubbornness that can only be called boneheaded. So powerful is this force of will, that it mends their wounds as they plough forward against deadly spells. Frame Mimic Medium Monstrosit...

Brocade Mimic

The masked bard in gaudy attire was strumming away when the bar fight started. It kept playing even as chairs broke and mugs flew. Not one strum was missed even when blood was spilled. Then someone grew sick of the racket and stuck a hand ax into the bard's neck...with a wooden thunk. The fancy vest exploded with teeth, tentacles, and eyes. Then there was the color spray... The first brocade mimic lurked in the rafters of a bard college. Instead of eating a future player, it learned alongside them and caught a passion for the arts. Of course, it could have become an instrument but that wasn't quite grand enough. The mimic became a set of fancy clothes and was worn out the front doors. Sometimes it and its spawn become a bard's best friend. sometimes it pilots a dead one around for a bit, and other times it takes over a mannequin to strike out on its own. No matter how, the show must always go on. Brocade Mimic Medium Monstrosity (shapechanger), neutral ...

Yoke Mimic

Something tore apart the bandits you've been tracking, but it's not obvious what chewed and in some cases melted them. Maybe there's a wyrmling in the area? Either way, all that remains alive in the camp is a pair of oxen burdened by their cart. Though, they are quite nonplussed given the violence that must have occurred around them. Surely these simple beasts couldn't be the case of the carnage, could they? As you ponder this, the oxen start plodding away, pulling the cart of goods with them. Trying to stop them was the logical thing to do... their yoke coming undone with twin, yawning mouths not so logical. You know what that means... initiative rolls, please. Relatively benign, for a mimic, the yoke mimic was cultivated by an industrious farmer. They didn't see the point of wasting an animal that came into their care, even a strange monstrosity such as this one. It became a valuable tool not only to get fields plowed, but also kept the animals attached to it d...