Skip to main content

Hagbeetle




The size of a horse and covered in offal-brown chitin specked with green, the hagbeetle’s insectoid face lays hidden under a wide, armored plate. Said plate looks like a crone’s face, stretched horrifically wide complete with a crooked nose of a horn and beady eyes – which are actually the bug’s. Its antennae and the sensory hair around it form a grey, scraggly mane. The ‘face’ parts, revealing sharp mandibles whenever the hagbeetle bites its prey or hisses. That bone-jarring sound reminds one of the raspy, ravenous breathing of a hag.


Guardian. While the hagbeetle is a hungry and hateful thing, it bounds to the cult it is gifted to as a hag does to its coven sisters. This is easy to explain, as the hagbeetles are cultivated by hags loyal to the waning court within the feywild. Occasionally, one is brought to the mortal plain to assist a waning cult. Raised from a young age by the cultists it becomes fiercely protective of them. Every other living thing, however, is fair game for its malignant appetites.

Hagbeetle

Large beast, chaotic evil

Armor Class 12

59 (7d10 + 21)

Speed 30 ft

Fly 20 ft

Str 18 Dex 15 Con 16 Int 8 Wis 16 Cha 10

Skills Perception +5

Damage Resistances thunder

Sensestremorsense 30ft, passive Perception 15

Languages understands Sylvan but cannot speak

Challenge 2 (450 XP)

Coven Bond.

While defending an Incapacitated, Paralyzed, Stunned, or Unconscious friendly creature, the hagbeetle is immune to the frightened condition and fear-based effects.

Magic Resistance.

The hagbeetle has advantage on saving throws against spells and other magical effects.

Sense Magic.

The hagbeetle senses magic within 120 feet of it at will. This trait otherwise works like the detect magic spell but isn't itself magical.

Actions

Bite.

Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 11 (2d6 + 4) piercing damage.

Hiss.

Ranged Spell Attack: +5 to hit, range 60 ft., one target. Hit: 7(2d6) thunder damage. .

Comments

Popular posts from this blog

Gears

Gears can't remember if he was a dwarven hero or a condemned criminal. Either way, he is more cogwork than flesh now and driven to mete out justice with his metal fists. He was first deployed during an intense goblin invasion of a dwarven stronghold. Initially he served as something between a shocktroop and a living weapon, but this cigar chopping 'cyborg' inspired the dwarven defenders fighting along side of him to the point that he became a mascot, then a leader. More times than one could count, he should have gone down under a barrage of attacks only to plow forward losing more flesh and blood later replaced with mithril and steel. Eventually, Gears lost every last dwarf he fought along side and just kept killing goblins whenever he could until the fortress housed him alone. Now he wanders the world, making things right the best he can one punch at a time. Gears Medium construct (dwarf), chaotic good Armor Class 12 (natural armor) ...

Netting Mimic

This particular mimic species has a rather unique origin. As polyps the first batch was caught in a giant spider's web soon after being spawned. Rather than being devoured by the arachnid, they turned into sticky strands amid the webwork. Not long after that, a group of adventurers slew said spider and moved on. The mimics had something to subsist on and kept their disguise to keep more bugs. When the spider's eggs hatched, instead of eating the young, the mimics were amused by the creatures and they protected them until they were large enough until to ride off to better climes. Eventually, these mimics took the shape of netting of all sorts: ship rigging, cargo nets, and so on as they were less conspicuous than spider webs. They still remain friends with things eight-legged. Netting Mimic Medium Monstrosity (shapechanger), neutral Armor Class 13 (natural armor) 52 (8d8 + 16) Speed 15 ft Climb ...

Piecemeal

Eveyrone should be free to live as they want and die as terribly as they can. This is the creed that the strange collection of bodyparts known as Piecemeal holds. Originally, it was a trio of kobolds who attempted a 'ritual' of their own design meant to grant immortality. Instead, it tore the three creatures into pieces that forgot how to die. The mass went quite mad and seeks to free other body parts from the 'bondage' of well, being part of a body. Travelling as three kobolds in a trenchcoat, Piecemeal wages a brutal war against 'slave owners' (IE anything with a body) and adds new parts to its collectiona as needed to keep the revolution going. Over time little of the kobolds remain, but it still rambles about in a trenchcoat spouting its made philosophy. Piecemeal Medium swarm of tiny undead creatures, chaotic neutral Armor Class 11 136 (16d8 + 64) Speed 30 ft Climb 20 ft ...