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Tapestry Mimic




This particular species of mimic wants to be adored and thinks that it is smarter than it actually is. It stems from the first tapestry mimic who was regaled for years while in that form by a vile count as to the count's (false) great deeds and (fictional) blessed bloodline. It tolerated the fellow thanks to the enemies and failed servants the count fed it. Eventually, the man's arrogance rubbed off the tapestry mimic as well. It could have also been because it ate him. Its brood presents fine heraldry and scenes from sagas that are always... a bit off-kilter. Again, they are not as smart as they think they are.

Tapestry Mimic

Medium Monstrosity (shapechanger), neutral

Armor Class 12 (natural armor)

Hit Points 82 (11d8 + 33)

Speed 15 ft

Climb 10 ft

Str 17 Dex 12 Con 17 Int 7 Wis 13 Cha 16

Skills History +0, Performance +5, Stealth +5

Damage Immunities acid

Condition Immunities charmed, prone

Sensesdarkvision 60 ft, passive Perception 11

Languages -

Challenge 4 (1,100 XP)

Shapechanger.

The mimic can use its action to polymorph into a tapestry or back into its true, amorphous form. Its statistics are the same in each form. Any equipment it is wearing or carrying isn't transformed. It reverts to its true form if it dies.

Adhesive (Object Form Only).

The mimic adheres to anything that touches it. A Huge or smaller creature adhered to the mimic is also grappled by it (escape DC 13). Ability checks made to escape this grapple have disadvantage.

False Appearance (Object Form Only)

While the mimic remains motionless, it is indistinguishable from an ordinary tapestry.

Grappler.

The mimic has advantage on attack rolls against any creature grappled by it.

Actions

Multiattack.

The mimic makes two pseudopod attacks.

Pseudopod.

Melee Weapon Attack: +5 to hit, reach 10 ft., one target. Hit: 7 (1d8 + 3) bludgeoning damage. If the mimic is in object form, the target is subjected to its Adhesive trait.

Bite.

Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 10 (2d6 + 3) piercing damage plus 4 (1d8) acid damage. A creature must succeed on a DC 12 Strength save or the mimic swallows an object it is brandishing if it is medium size or smaller which is then subject to the Gullet ability.

Awe Inspiring (Object Form Only)(Recharge 5-6).

Creatures that can see mimic within 20ft of it are subjected to psychedelic visions of its regal presentation. Affected creatures must succeed on a DC 13 Wisdom save or become charmed for the next minute. While charmed by this magical effect, the creature is incapacitated, has a speed of 0, and regains 5 hit points at the start of each of its turns unless it has taken acid damage since its last turn. The effect ends for an affected creature if it takes any damage or if someone else uses an action to shake the creature out of its stupor.

Smother (Object Form Only).

Melee Weapon Attack: +5 to hit, reach 5 ft., one Medium or smaller creature. Hit: The creature is grappled (escape DC 13). Until this grapple ends, the target is restrained, blinded, and at risk of suffocating, and the mimic can't smother another target. In addition, at the start of each of the mimic's turns, the mimic may make a bite attack against that target as a bonus action. Affected creatures are subject to the mimic's adhesive trait.

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