Skip to main content

Knapping Mimic




What happens when a mimic gets dumped into a bag of holding? Well, it stops pretending to be whatever it was and starts to chew its way out. Not all of them, of course. Most go into stasis and those that awake often suffocate. But every once in a while, one digests the magic holding it. Thus, a knapping mimic is born. While it is limited to one magical form, it finds itself dragged all across the world with creatures that love to cause carnage. Carnage it can feast on. If worse comes to worse, well, adventurers are easy to eat when they are asleep.

Knapping Mimic

Medium Monstrosity (shapechanger), neutral

Armor Class 11 (natural armor)

76 (9d8 + 36)

Speed 20 ft

Climb 10 ft

Str 15 Dex 10 Con 18 Int 5 Wis 15 Cha 8

Skills Stealth +4, Survival +4

Damage Resistances cold

Damage Immunities acid

Condition Immunities prone

Sensesdarkvision 60 ft, passive Perception 12

Languages -

Challenge 3 (700 XP)

Shapechanger.

The mimic can use its action to polymorph into a magical backpack or back into its true, amorphous form. Its statistics are the same in each form. Any equipment it is wearing or carrying isn't transformed. It reverts to its true form if it dies.

Adhesive (Object Form Only).

The mimic adheres to anything that touches it. A Large or smaller creature adhered to the mimic is also grappled by it (escape DC 12). Ability checks made to escape this grapple have disadvantage.

False Appearance (Object Form Only)

While the mimic remains motionless, it is indistinguishable from an ordinary magical backpack.

Grappler.

The mimic has advantage on attack rolls against any creature grappled by it.

Gullet (Object Form Only).

The mimic's backpack interior can hold up to 8 cubic feet or 80 pounds of material. The mimic always weighs 5 pounds regardless of its contents. Storing or retrieving an object from the mimic takes an action from the creature reaching into it, or the mimic's Cough Up reaction. If the mimic dies or shapechanges to its natural form, all contents stored within it drop into its square. If the mimic swallows a bag of holding, portable hole, or similar item while in this form, it automatically dies.

Roughing It (Object Form Only).

A creature attuned to the mimic and wearing it in object form gains resistance from cold, the Survival skill if they do not have it, and advantage on Strength (Athletics) checks when climbing if the mimic is not incapacitated.

Spider Climb.

The mimic can climb difficult surfaces, including upside down on ceilings, without needing to make an ability check.

Actions

Pseudopod.

Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 6 (1d6 + 3) bludgeoning damage. If the mimic is in object form, the target is subjected to its Adhesive trait.

Bite.

Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 10 (2d6 + 3) piercing damage plus 4 (1d8) acid damage. A creature must succeed on a DC 12 Strength save or the mimic swallows an object it is brandishing if it is medium size or smaller which is then subject to the Gullet ability.

Reactions

Cough Up (Object Form Only).

The mimic gives an object to the creature reaching into it.

Comments

Popular posts from this blog

Knave of Knights

Bound to the Cavalcade of the King of Fools , this fallen angels wears a mockup of platemail armor crafted from bright pressed velvet and knitted wool but his weapons are nevertheless quite real. Said weapons are a whip crafted from liars's tongues and a lance of hell iron he wields as if it was made from driftwood. The stub of burnt wings jut from his back with multi-colored streamers dangling from the charred bones. The Knave of Knights fell in with the Cavalcade when he vowed to defend a rightful king's right to rule, only to find out that the sire he fell in with was a bastard usurper who had successfully taken his brother's place. Cursed and broken mentally by the deception, he was easily felled by the King of Fools and given a new place at the archdevil's side serving as his jester and favored knight all wrapped into one. Knave of Knights Medium Fiend (devil), lawful evil Armor Class 18 (natural armor) Hit Points ...

The Black Lady

The Black Lady claims to be the The King of Fools' concubine and takes pride in the title despite how other devils look down on her and the rest of the cavalcade for it. She adores the 'silly' archdevil to no end and works tirelessly to ensure that the devils beneath him show the properly courtly respect that her lord is due... if he is around. Otherwise, she focuses more on vicious gossip, violent fetes, and malicious matchmaking. Pitch black in skin with burning red eyes, the Black Lady's legs end in smolding pig hooves while long, curled horns poke from her ebony coiffure. She wears a variety of overy fancy dresses that are always stripped, monochrome, and risque. One accessory she is never without is an enchanted fan made from burnt angel feathers. This fan is as sharp as any demon's claws and will always return to her hand. The Black Lady Medium Fiend (devil), lawful evil Armor Class 22 (natural armor) Hit Points...

Crackle

A singular being, Crackle is a bolt of lightning given sentience after hiting a monk meditating atop the mountain. In fact, it believes it is that very monk reincarbated from a smoldering husk instead of the force which killed it. Crackle takes on a humanoid shape, chaning its lighting to appear to have skin and clothing. However, ripples of electricity constantly wiggle along its form. Often times its hair, clothing, and arms will clip through one another for Crackle is an imperfect copy. Crackle travels about, driven by a strong sense of law if not justice. It has a hard time empathizing with other points of view than the one it adopted and flies into a rage when pressed on its true nature. Crackle Medium elemental, lawful neutral Armor Class 14 Medium elemental, lawful neutral Speed 30 ft Str 15 Dex 18 Con 16 Int 11 Wis 16 Cha 18 Damage Resistances thunder; bludgeoning, piercing, and slashing ...