Before Death swept the Kingdom, this zombie led a simple life. Hewing down mighty trees for lumber wasn't glorious nor profitable but it was honest work. Its only claim to fame was being the best at log rolling in folk competitions. The birler had thought it odd then when a pale, mysterious noble took interest in them. Still, they didn't mind their company and eventually, the necking session which left them weak and feverish. Perhaps they would have ended up a vampire spawn, but tragedy found them and so many others raised into undeath in a different way. The vampiric taint still clings to this shambler. Its wounds constantly bleed leaving it with slick read patches and an axe dripping half-congealed blood. Instead of chopping down trees, it fells the living all the while seeking that pale lover.
-Records of the Charnel House
Bleeding Birler
Medium undead (zombie), neutral evil
Armor Class
10
Hit Points
45 (6d8 + 18)
Speed
20ft
Str 16 Dex 10 Con 16 Int 5 Wis 12 Cha 5
Skills Survival +3
Condition Immunities
blinded, exhaustion, poisoned
Damage Immunities necrotic, poison
Senses
darkvision 60 ft., passive Perception 11
Languages
understands Common, but can't speak
Challenge
2 (450 XP)
Blood Hound.
The zombie gains Advantage on all Wisdom (Survival) rolls involving creatures currently wounded by the Woodman's Axe.
Rampage.
When the zombie reduces a creature to 0 hit points with a Woodman's Axe attack attack on its turn, the zombie can take a bonus action to move up to half its speed and make a Woodsman's Axe attack.
Sanguine Haft.
The zombie's Woodman's Axe deals double damage to Plant creatures. At the start of each of the zombie's turns, if it is not holding the Woodman's Axe, the weapon appears in its hand as long as it is within 1 mile.
Undead Fortitude.
If damage reduces the zombie to 0 hit points, it must make a Constitution saving throw with a DC of 5+the damage taken, unless the damage is radiant or from a critical hit. On a success, the zombie drops to 1 hit point instead.
Actions
Multiattack.
The zombie makes two melee attacks.
Slam.
Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 6 (1d6 + 3) bludgeoning damage plus 4 (1d8) poison damage.
Woodsman's Axe.
Melee or Ranged Weapon Attack: +5 to hit, reach 5 ft./range 30/60ft, one target. Hit: 7 (1d8 + 3) slashing damage plus 4 (1d8) necrotic damage.
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