One half of the Spider and the Web, this risen drow was an assassin sent to deal with a pesky human when Death swept the Kingdom. It and its sibling were merely in the wrong place at the wrong time. Now it is an ashen husk of a creature covered in crisscross lacerations leaking putrid magic with remnants of a spider-silk raiment hanging from its twisted physique. The Web saps energy from its nearby victims, slowing their hearts and limbs Oftentimes, the prey is already affected by the Spider's venomous nature and has little hope of survival. Worse yet, the drow twins still carry a mystical connection. One will not lay at rest while the other still plagues the living.
-Records of the Charnel House
The Web
Medium undead (zombie), chaotic evil
Climb 20ft
Str 16 Dex 6 Con 18 Int 10 Wis 12 Cha 14
Damage Immunities poison
Senses
darkvision 120 ft., passive Perception 11
Innate Spellcasting.
The zombies’s spellcasting ability is Charisma (spell save DC 12). It can innately cast the following spells, requiring no material components:
At will: dancing lights
1/day each: darkness, faerie fire
Limited Telepathy.
The Web can magically communicate simple ideas, emotions, and images telepathically with the Spider if it is within 1 mile of it.Parlor Tricks.
As long as the Spider and the Web are within 1-mile of one another they gain +4 to Intelligence, Wisdom, and Charisma as noted above. If the Spider is killed within 90ft of the Web, the Spider flies into a rage for the next minute. During this time it will attack the nearest creature, friend or foe, and gains advantage on those attacks.
At the next sunset if the Spider is dead but the Web is still alive, the Spider returns to unlife at the Web's location with full hit points.
Comments
Post a Comment