One half of the Spider and the Web, this risen drow was an assassin sent to deal with a pesky human when Death swept the Kingdom. It and its sibling were merely in the wrong place at the wrong time. Now it is an ashen husk of a creature missing the middle of its jaw, broken bones slick with gangrene jut from its arms. The Spider crawls up on its victims and assails them with rot-poisoned attacks. Oftentimes, the prey is already affected by the Web's aura and cannot get away. Worse yet, the drow twins still carry a mystical connection. One will not lay at rest while the other still plagues the living.
-Records of the Charnel House
The Spider
Medium undead (zombie), neutral evil
Climb 20ft
Str 17 Dex 8 Con 16 Int 12 Wis 12 Cha 12
Damage Immunities poison
Senses
darkvision 120 ft., passive Perception 11
Innate Spellcasting.
The zombies’s spellcasting ability is Charisma (spell save DC 11). It can innately cast the following spells, requiring no material components:
At will: dancing lights
1/day each: darkness, faerie fire
Limited Telepathy.
The Spider can magically communicate simple ideas, emotions, and images telepathically with the Web if it is within 1 mile of it.Parlor Tricks.
As long as the Spider and the Web are within 1-mile of one another they gain +4 to Intelligence, Wisdom, and Charisma as noted above. If the Web is killed within 90ft of the Spider, the Spider flies into a rage for the next minute. During this time it will attack the nearest creature, friend or foe, and gains advantage on those attacks.
At the next sunset if the Web is dead but the Spider is still alive, the Web returns to unlife at the Spider's location with full hit points.
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