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Cuirassier Mimic




Hand-crafted by an aberrant soul, the first mimic of this breed was given to the creature's loyal bodyguard to provide both protection... and a second bodyguard as it were. The monstrosity performed exceptionally well, especially when heroes slew the fellow wearing it and the mimic kept the bottom fighting. Thus the cuirassier mimic was passed to the next right-hand-mook, and so on as its bearers passed. This lead to a legend of an immortal servant when in truth, it was just the armor all along. Eventually, its creator was killed, the mimic 'looted', and its spore spread across the realm.

Cuirassier Mimic Mimic

Medium Monstrosity (shapechanger), neutral

Armor Class 18 (natural armor)

Hit Points75 (10d8 + 30)

Speed 15 ft

Str 19 Dex 10 Con 16 Int 5 Wis 13 Cha 8

Skills Stealth +4

Damage Immunities acid

Condition Immunities prone

Sensesdarkvision 60 ft, passive Perception 11

Languages -

Challenge 4 (1,100 XP)

Shapechanger.

The mimic can use its action to polymorph into a suit of magical plate mail or back into its true, amorphous form. Its statistics are the same in each form. Any equipment it is wearing or carrying isn't transformed. It reverts to its true form if it dies.

Adhesive (Object Form Only).

The mimic adheres to anything that touches it. A Huge or smaller creature adhered to the mimic is also grappled by it (escape DC 14). Ability checks made to escape this grapple have disadvantage.

False Appearance (Object Form Only)

While the mimic remains motionless, it is indistinguishable from an ordinary a suit of magical plate mail.

Fanged Armor (Object Form Only).

A creature that is attuned to the mimic and wears it in object form gains the benefit of wearing full plate, resistance to acid damage, and may use its reaction to have the mimic make a Bite attack against a target in its reach.

Grappler.

The mimic has advantage on attack rolls against any creature grappled by it. The mimic lends this trait to any creature wearing it while in object form.

Meatsuit.

If the creature wearing the mimic dies while attuned to the mimic, the mimic regains 5 hit points at the start of each of its turns as long as it begins the turn at 1 or more hit points. This effect lasts for a number of turns equal to the slain creature's Hit Dice, at which point the corpse is consumed.

Actions

Multiattack.

The mimic makes two pseudopod attacks.

Pseuedpod.

Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 8 (1d8 + 4) bludgeoning damage. If the mimic is in object form, the target is subjected to its Adhesive trait.

Bite.

Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 8 (1d8 + 4) piercing damage plus 4 (1d8) acid damage.

Reactions

Qukck Don(Object Form Only).

If a creature attuned to the mimic's object form speaks a command word and the mimic is within 60ft, the mimic may use its reaction to instantly teleport onto the creature.

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