Each and every one an annoying little blighter, these tiny mimics band together for mutual protection and hunting purposes. Bred either by goblins or gnomes, depending on who tells the tale, these wretched swarms were left as deadly gifts on doorsteps. Their appealing, if false, nature, lead the unwary to reach into a gaggle of tiny mimics, and well, they feasted. Over time, the madcap nature of the basket mimics grew to the point where they can befuddle the minds of others, making them quite the dangerous predator indeed. Oddly, even though it gives them little advantage, they also will roll underfoot as an apple or the like just to watch humanoids fall. Have you ever heard a fruit basket giggle? You don't want to.
Basket Mimic
Small Swarm of tiny monstrosities (shapechanger), chaotic neutral
Armor Class
14 (natural armor)
Hit Points49 (9d6 + 18)
Speed
15 ft
Str 14 Dex 17 Con 15 Int 5 Wis 13 Cha 16
Skills Stealth +7
Damage Resistances bludgeoning, piercing, slashing
Damage Immunities acid
Condition Immunities prone
Sensesdarkvision 60 ft, passive Perception 11
Languages
-
Challenge
3 (700 XP)
Shapechanger.
The mimic can use its action to polymorph into a basket/bowl of fruit and/or vegetables or back into its true, amorphous form. Its statistics are the same in each form. Any equipment it is wearing or carrying isn't transformed. It reverts to its true form if it dies.
Adhesive (Object Form Only).
The mimic adheres to anything that touches it. A Large or smaller creature adhered to the mimic is also grappled by it (escape DC 12). Ability checks made to escape this grapple have disadvantage.
Appealing (Object Form Only).
Any creature that has not taken a short rest within the last 4 hours that starts its turn within 10ft of the mimic must succeed on a DC 13 Wisdom save or be overcome with hunger for the next minute.
False Appearance (Object Form Only)
While the mimic remains motionless, it is indistinguishable from an ordinary basket/bowl of fruit and/or vegetables.
Grappler.
The mimic has advantage on attack rolls against any creature grappled by it.
Swarm.
The swarm can occupy another creature's space and vice versa, and the swarm can move through any opening large enough for a Tiny cut of food. The swarm can't regain hit points or gain temporary hit points.
Actions
Bites.
Melee Weapon Attack: +5 to hit, reach 0 ft., one target in the swarm's square. Hit: 9 (2d6 + 3) piercing damage plus 4 (1d8) acid damage, or 6 (1d6+3) piercing damage plus 2 (1d4) acid damage if the swarm is at half health or lower.
Basket Cases (Recharge 5-6).
The mimic swarm emits a psychic field that scrambles the minds of living creatures within 20ft. All living creatures within the area of effect must succeed on a DC 13 Charisma save or be influenced by an effect that mimics the Confusion spell for the next minute. At the end of each of its turns, a creature may repeat this save with the effect ending on success.
Bonus Actions
Underfoot (Object Form Only).
Any creature that begins its turn within 10ft of the mimic swarm has disadvantages on saving throws until the end of their next turn.
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