Long kept on display in the Royal Museum, this preserved giant's corpse was pulled out of a tarpit with a great of its blackened flesh attached. At the time, it was thought to have been an esteemed member of a now-defunct tribe of giants that once ruled the region. Ever since Death swept the Region, it is a lumber pile of oozing tar, hunger, and a great deal more rotting flesh that is not its own. Each creature it absorbs adds more 'muscle' mass to the giant zombie, their warped, slick bodies filling out the regal form that once was.
-Records of the Charnel House
The Tombrobbed
Large undead (zombie), neutral evil
Str 14 ex 6 Con 18 Int 6 Wis 13 Cha 5
Condition Immunities
exhaustion, poisoned
Damage Vulnerabilities fire
Damage Resistances necrotic
Damage Immunities poison
Senses
darkvision 60 ft., passive Perception 11
Absorb.
The zombie attempts to absorb a Medium or smaller creature it is grappling with. The creature must succeed on a DC 15 Strength save or be Absorbed. The absorbed creature can't breathe, is restrained, and takes 10 (3d6) necrotic damage at the start of each of the zombie's turns. When the zombie moves, the engulfed creature moves with it.
An absorbed creature can try to escape by taking an action to make a DC 15 Strength check. On a success, the creature escapes and enters a space of its choice within 5 feet of the zombie. Another creature within 5ft may use its action to pull an absorbed creature free with a successful DC 15 Strength Check. If that creature fails this check by 5 or more, however, it is subject to the zombie's Adhesive trait.
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