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Soot Foot




Prior to Death claiming the Kingdom, the zombie dubbed Soot Foot was just another of the faceless masses. While he was a chimney sweep of notable skill, no one noted the ash-smeared lad. Surely, he could have made some money it a sideshow with his double-jointed talents but he preferred the quiet life. He perished in the middle of a job, his already pliant joints tearing into compound fractures as he scrambled to find the flesh of the living. The toxins soaked into his rotting skin give him a unique virality that leaves fiery undead in his weak and he never leaves the cinder of his chimney lairs far behind.


-Records of the Charnel House

Soot Foot

Medium undead (zombie), chaotic evil

Armor Class 8

Hit Points 45 (6d8 + 18)

Speed 20ft

Climb 20ft

Str 16 Dex 6 Con 16 Int 3 Wis 8 Cha 5

Skills Stealth +2

Damage Resistances fire

Condition Immunities exhaustion, poisoned

Damage Immunities poison

Senses bligntsight 20ft, darkvision 60 ft., passive Perception 9

Languages understands Commonbut can't speak

Challenge 2 (450 XP)

Controtionist.

The zombie can move through a space as narrow as 5 inches wide without squeezing.


Undead Fortitude.

If damage reduces the zombie to 0 hit points, it must make a Constitution saving throw with a DC of 5+the damage taken, unless the damage is radiant or from a critical hit. On a success, the zombie drops to 1 hit point instead.

Actions

Slam.

Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 6 (1d6 + 3) bludgeoning damage.

Bite.

Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 6 (1d6 + 3) piercing damage. In addition, the creature must succeed on a DC 13 Constitution saving throw or contract Soot Wart. Soot Wart infests the skin with black, 'burnt' patches. For the duration of the disease, if the creature takes bludgening damage equal to or greater than their Hit Dice, a patch explodes dealing 3(1d6) fire damage to the creature and filling the 5ft area around them with obscuring smoke for 1 minute.


After each long rest, an infected creature repeats this save. On success, the disease ends. On failure, the creature gains a level of exhaustion. If a creature dies while infected with Soot Wart its skeleton burns free 1d4 rounds later and animates as a blazing skeleton.

Soot Cloud (Recharge 5-6).

The zombie creates a 20-foot-radius sphere of thick soot centered on it. The sphere spreads around corners, and its area is heavily obscured. It lasts for 1 minute or until a wind of moderate or greater speed (at least 10 miles per hour) disperses it.

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