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Mimic Perilous




No one is quite sure how long the throne has been a mimic, certainly dating back to the mythic age. The ultimate arbiter of a ruler's acumen, this monstrosity has devoured many a pretender, honored few usurpers, and empowered many a questing knight. Let us not speak of its siblings playing host to orc warlords, ancient undead, or sinister devils. In the end, its judgment is fair and balanced... for the time and place it lives in. Some suspect this is swayed by how hungry it is... but never within earshot.

Mimic Perilous

Medium monstrosity (shapechanger), neutral

Armor Class 15 (natural armor)

Hit Points 93 (11d8 + 44)

Speed 15 ft

Str 18 Dex 12 Con 19 Int 11 Wis 15 Cha 15

Saving Throws Wis +5, Cha +5

Skills History +3, Stealth +7

Damage Immunities acid

Condition Immunities charmed, prone

Sensesdarkvision 60 ft, passive Perception 12

Languages understands All but cannot speak

Challenge 8 (3,900 XP)

Shapechanger.

The mimic can use its action to polymorph into an impressive throne or back into its true, amorphous form. Its statistics are the same in each form. Any equipment it is wearing or carrying isn't transformed. It reverts to its true form if it dies.

Adhesive (Object Form Only).

The mimic adheres to anything that touches it. A Huge or smaller creature adhered to the mimic is also grappled by it (escape DC 15). Ability checks made to escape this grapple have disadvantage.

False Appearance (Object Form Only).

While the mimic remains motionless, it is indistinguishable from an impressive throne.

Grappler.

The mimic has advantage on attack rolls against any creature grappled by it.

Innate Spellcasting (Object Form Only).

The mimic's innate spellcasting ability is Wisdom (spell save DC +13, +5 to hit with spell attacks). Any spell marked with a * must target a creature sitting on the throne It can innately cast the following spells, requiring no material components:


At will: Bane, Bless

3/day each: Aid*, Lesser Restoration*, Zone of Truth

1/day each: Geas, Revivify*

Actions

Multiattack.

The mimic makes two pseudopod attacks and one bite attack.

Pseudopod.

Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 9 (1d10 + 4) bludgeoning damage. If the mimic is in object form, the target is subjected to its Adhesive trait.

Bite.

Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 9 (1d10 + 4) piercing damage plus 9 (2d8) acid damage.

Bonus Actions

Judgment.

The mimic judges the worthiness to rule of a creature that it can see within 60ft. This can be in a political, theological, or economic sense. This judgment is defined as the accepted alignment, customs, and laws of the region where the mimic lives. If the mimic deems a creature 'unworthy' it gains advantage on all attacks against that creature for the next 24 hours and the creature has disadvantage on all saving throws caused by the mimic.

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