An asymmetrical 'beard' matted with dried gore frames this shambler's sagging visage. It was once an impressive and stern one many an arcane student in the region feared. When living death swept across the land, however, his arcane might was not enough to save him... or his students. Still wearing ragged robes, his grey flesh is lined with once-protective magical scars that grow sallow with stolen magic and souls. He must eat to remain a thinking creature, all other concerns long forgotten in his maggot-eaten brain.
-Records of the Charnel House
Dean of Death
Medium undead (zombie), neutral evil
Str 15 Dex 7 Con 16 Int 16 Wis 9 Cha 5
Skills Arcana +6
Condition Immunities
exhaustion, poisoned
Damage Immunities poison
Senses
darkvision 60 ft., passive Perception 9
Brain Power.
Whenever the zombie consumes a humanoid's brain (living or freshly dead) it gains +1 Intelligence up to a maximum of 16. This alters its Spellcasting ability and Skills. The zombie loses 1 Intelligence per day to a minimum of 5. The stat block is built with an Intelligence of 16. For each 2 Intelligence lost, reduce its Spell DC and Spell Attack bonus by 1 to a minimum of DC of 8 and +0 Spell Attack.)Spellcasting.
The zombie is a 9th-level spellcaster. Its spellcasting ability is Intelligence (spell save DC +14, +6 to hit with spell attacks). The mage has the following wizard spells prepared:
Cantrips (at will): chill touch, fire bolt, mage hand, prestidigitation
1st level (4 slots): detect magic, mage armor*, magic missile, shield*
2nd level (3 slots): arcane lock*, suggestion
3rd level (3 slots): dispel magic*, fireball, nondetection*
4th level (3 slots): greater invisibility, stoneskin*
5th level (1 slot): negative energy flood
Comments
Post a Comment