Skip to main content

Cask Mimic




Raised by a vengeful noble, the cask mimic was first trained to protect the man's most precious vintages and to keep his favorite foods fresh far longer than they should. Then, one day the noble had it devour an unfaithful spouse and hide the body from the authorities. Over time, only the bones remained within the monstrosity's mass. The fickle blueblood decided to scold and beat their fine pet one day and in response, the mimic spat the bones at them. To both their surprise, the skeleton protected the mimic, strangled the noble, and then fell inert. In the end, everyone assumed the noble was killed by a vengeful spirit and the mimic continued on, undetected.

Cask Mimic

Medium monstrosity (shapechanger), neutral

Armor Class 15 (natural armor)

Hit Points 75 (10d8 + 30)

Speed 15 ft

Str 16 Dex 12 Con 16 Int 5 Wis 13 Cha 15

Skills Stealth +5

Damage Resistances necrotic

Damage Immunities acid, poison

Condition Immunities prone

Sensesdarkvision 60 ft, passive Perception 11

Languages understands All but cannot speak

Challenge 4 (1,100 XP)

Shapechanger.

The mimic can use its action to polymorph into a barrel, cask, or back into its true, amorphous form. Its statistics are the same in each form. Any equipment it is wearing or carrying isn't transformed. It reverts to its true form if it dies.

Adhesive (Object Form Only).

The mimic adheres to anything that touches it. A Huge or smaller creature adhered to the mimic is also grappled by it (escape DC 13). Ability checks made to escape this grapple have disadvantage.

False Appearance (Object Form Only).

While the mimic remains motionless, it is indistinguishable from an ordinary cask or barrel.

Fresh (Object Form Only).

Any item stored within the mimic while it is in object form remains fresh and spoilage free for as long as the mimic remains in that state.

Grappler.

The mimic has advantage on attack rolls against any creature grappled by it.

Actions

Multiattack.

The mimic makes two pseudopod attacks.

Pseudopod.

Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 7 (1d8 + 3) bludgeoning damage. If the mimic is in object form, the target is subjected to its Adhesive trait.

Bite.

Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 7 (1d8 + 3) piercing damage plus 4 (1d8) acid damage.

Barrel Roll (Object Form Only)(Recharge-5-6).

The mimic travels in a 30ft line that is 5ft wide. All creatures in the area of effect must succeed on a DC 13 Dexterity save or take 10 (3d6) bludgeoning damage and be knocked If a creature fails this save by 5 or more it is subject to the mimic's adhesive trait and travels with the mimic. This movement does not provoke opportunity attacks.

Bonus Actions

Mimic Pellet.

After consuming a medium creature, the mimic may retain its skeleton for up to one year. As a bonus action, the mimic may discharge that skeleton, which animates and aids the mimic for 1d4 rounds before falling to pieces. This skeleton counts as a construct instead of an undead.

Comments

Popular posts from this blog

Frame Mimic

Rattling from the shadows, a gaggle of rat-gnawed bones march forward eager to slay the living. One of them lags behind, looking a bit more solid than the rest. You know your mace should have broken the leading skeletons to pieces. Yet, it merely cracked bones instead of shattering them. Tentacles lash out from the slower skeleton, adhering to you and pulling you closer to the maw manifesting from its ribcage. This is the frame mimic. The spawn of the ossuary mimic, this monstrosity also feels a kinship to the undead - specifically animated skeletons. It adopts a group of such horrors and its very presence temporarily empowers them. This is why the skeletons keep it around instead of hacking it to pieces as they would any other living thing. On top of that, frame mimics develop a supernatural stubbornness that can only be called boneheaded. So powerful is this force of will, that it mends their wounds as they plough forward against deadly spells. Frame Mimic Medium Monstrosit...

Brocade Mimic

The masked bard in gaudy attire was strumming away when the bar fight started. It kept playing even as chairs broke and mugs flew. Not one strum was missed even when blood was spilled. Then someone grew sick of the racket and stuck a hand ax into the bard's neck...with a wooden thunk. The fancy vest exploded with teeth, tentacles, and eyes. Then there was the color spray... The first brocade mimic lurked in the rafters of a bard college. Instead of eating a future player, it learned alongside them and caught a passion for the arts. Of course, it could have become an instrument but that wasn't quite grand enough. The mimic became a set of fancy clothes and was worn out the front doors. Sometimes it and its spawn become a bard's best friend. sometimes it pilots a dead one around for a bit, and other times it takes over a mannequin to strike out on its own. No matter how, the show must always go on. Brocade Mimic Medium Monstrosity (shapechanger), neutral ...

Yoke Mimic

Something tore apart the bandits you've been tracking, but it's not obvious what chewed and in some cases melted them. Maybe there's a wyrmling in the area? Either way, all that remains alive in the camp is a pair of oxen burdened by their cart. Though, they are quite nonplussed given the violence that must have occurred around them. Surely these simple beasts couldn't be the case of the carnage, could they? As you ponder this, the oxen start plodding away, pulling the cart of goods with them. Trying to stop them was the logical thing to do... their yoke coming undone with twin, yawning mouths not so logical. You know what that means... initiative rolls, please. Relatively benign, for a mimic, the yoke mimic was cultivated by an industrious farmer. They didn't see the point of wasting an animal that came into their care, even a strange monstrosity such as this one. It became a valuable tool not only to get fields plowed, but also kept the animals attached to it d...