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The Brewer




Bloated by zombified yeast and endless bile, this shambler wanders the trade district where he died searching for undead patrons to 'serve' and living things to kill. Wearing a soiled apron, carrying broken mugs, and with a barrel strapped to its back, it's easy to tell this beast's living profession. Oozing boils dot its pallid skin, leaking skunked ale. From the way it sways instead of shuffles, it's not hard to imagine that this zombie is drunk. Likewise, it seems fueled by booze-fueled rage despite being dead. Too many slayers have fallen to its flying fists or vile spew.


-Records of the Charnel House

The Brewer

Medium undead (zombie), neutral evil

Armor Class 8

Hit Points 45 (6d8 + 18)

Speed 20ft

Str 15 Dex 6 Con 17 Int 6 Wis 12 Cha 8

Saving Throws Wis +1

Condition Immunities charmed, exhaustion, exhaustion, poisoned

Damage Immunities poison

Senses darkvision 60 ft., passive Perception 10

Languages Common

Challenge 3 (700 XP)

Sway.

If the zombie is hit by a melee attack, the next melee attack made against it before the end of the zombie's next turn has disadvantage.

Undead Fortitude.

If damage reduces the zombie to 0 hit points, it must make a Constitution saving throw with a DC of 5+the damage taken, unless the damage is radiant or from a critical hit. On a success, the zombie drops to 1 hit point instead.

Actions

Multiattack.

The zombie makes two attacks.

Slam.

Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) bludgeoning damage.

Alcohol Poisoning(Recharge 5-6).

The zombie exhales vomit in a 30-foot line that is 5 feet wide. Each creature in that line must make a DC 13 Dexterity saving throw, taking 13 (4d6) poison damage and becoming Poisoned until the end of their next turn on a failed save, or half as much damage on a successful one and not becoming Poisoned.

Reactions

Battery.

If the zombie its with two Slam attacks, it may make another slam attack against a target within melee range

Comments

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