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Pavilion Mimic

A lover of pomp and circumstance, this mimic is also a finicky eater. If prefers meals spiced with noble or martial blood and thus set itself up as a habitation fit for such creatures. That's not to say that it won't eat commoners if needed, but it prefers not too. Along the way, it noticed that its preferred prey carried all sorts of items that really hurt, so it developed a method to rob them of said pointy bits before digging in. One would think travelers would be wary of a fancy pavilion on the side of the road, but curiosity kills more than just tabaxi.

Pavilion Mimic

Large monstrosity (shapechanger), neutral

Armor Class 11 (natural armor)

Hit Points 76 (9d10 + 27)

Speed 15 ft

Str 17 Dex 10 Con 17 Int 5 Wis 16 Cha 8

Skills Stealth +4

Damage Immunities acid

Condition Immunities prone

Sensesdarkvision 60 ft, passive Perception 13

Languages -

Challenge 4 (1,100 XP)

Shapechanger.

3 (700 XP)

Adhesive (Object Form Only).

The mimic can use its action to polymorph into a grand tent or back into its true, amorphous form. Its statistics are the same in each form. Any equipment it is wearing or carrying isn't transformed. It reverts to its true form if it dies.

False Appearance (Object Form Only).

While the mimic remains motionless, it is indistinguishable from an ordinary grand tent

Grappler.

The mimic has advantage on attack rolls against any creature grappled by it.

Inside Job (Object Form Only).

Whenever the mimic hits with a pseudopod attack against a creature inside its tent form, it may snatch an object that creature is carrying. The creature must succeed on a DC 13 Dexterity check or have the item pulled from its grasp.

Whispering Lure (Object Form Only).

The mimic magically creates the sounds of habitation within itself such as low murmuring, snoring, shuffling about, and the like. This whispering lasts for 1 minute and it takes an Intelligence (Investigation) DC 13 to realize that the sounds are fake. Using Whispering Lure does not break False Appearance

Actions

Multiattack.

The mimic makes two pseudopod attacks.

Pseudopod.

Melee Weapon Attack: +5 to hit, reach 10 ft., one target. Hit: 8 (1d10 + 3) bludgeoning damage. If the mimic is in object form, the target is subjected to its Adhesive trait.

Bite.

Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 7 (1d10 + 3) piercing damage plus 4 (1d8) acid damage.

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