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Harrowing Mimic




A lover and animals but a glutton nevertheless, this mimic takes the form of a common farming implement one finds attached to beasts. Once lashed to a beast, the monstrosity takes over its mind and uses the creature to get about as well as transforms it into a hunting partner. Many a farmer has been trampled by their own horse and then 'raked' into giblets by the terror attached. If worse comes to worse, the mimic has food ready on the hoof... but it usually finds some poor sod willing to help a work animal in need first.

Harrowing Mimic

Large monstrosity (shapechanger), neutral

Armor Class 12 (natural armor)

Hit Points 85 (9d10 + 36)

Speed 15 ft

Str 16 Dex 10 Con 18 Int 5 Wis 16 Cha 8

Skills Stealth +4

Damage Resistances poison

Damage Immunities acid

Condition Immunities prone

Sensesdarkvision 60 ft, passive Perception 13

Languages -

Challenge 4 (1,100 XP)

Shapechanger.

The mimic can use its action to polymorph into a farming harrow or back into its true, amorphous form. Its statistics are the same in each form. Any equipment it is wearing or carrying isn't transformed. It reverts to its true form if it dies.

Adhesive (Object Form Only).

The mimic adheres to anything that touches it. A Huge or smaller creature adhered to the mimic is also grappled by it (escape DC 13). Ability checks made to escape this grapple have disadvantage.

Burden Beasts (Object Form Only).

If the mimic is grappling a large beast at the start of its turn, that beast must make a DC 13 Wisdom save or be charmed by the mimic for the next 24 hours. While charmed, the beast will defend the mimic and willingly pull it wherever it wants to go. If the beast has an Intelligence score of 5 or more, it may repeat this save every hour, with the effect ending on success.

False Appearance (Object Form Only).

While the mimic remains motionless in its object state, it is indistinguishable from a farming harrow.

Grappler.

The mimic has advantage on attack rolls against any creature grappled by it.

Actions

Pseudopod.

Melee Weapon Attack: +6 to hit, reach 10 ft., one target. Hit: 9 (1d10 + 4) bludgeoning damage. If the mimic is in object form, its target is subjected to the Adhesive trait.

Bite.

Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 13 (2d8 + 4) piercing damage plus 4 (1d8) acid damage.

Harrow.

A target the mimic can see within 60ft is overcome with intense anxiety and distress. It must succeed on a DC 13 Wisdom save or take 10 (3d6) psychic damage and become Restrained by doubt until the end of its next turn. On success, the creature takes half-as-much damage and is not restrained.

Reactions

Injury to Insult.

Whenever a beast charmed by the mimic hits with an attack, if the mimic may make an attack against the same target if it is in reach.

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