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Wrecking Mimic




Mimics not only use well, mimicry, to lure in their prey, but also the natural curiosity most animals display. This goes double for humanoids. While some are content to be chests, doors, and the like, the wreaking mimic sets the scene as an overturned, destroyed, or otherwise incapacitated trade card. Scattered around it are cracked items and whatever inciting goods it extracts from its victims. Naturally, passerbyes approach looking for an easy score. That's when the mimic strikes. Not only does it crush and bite, but it's acidic nature breaks down whatever metal the prey might be carrying. This adds more honey to attack the flies, as it were.

Wrecking Mimic

Large monstrosity (shapechanger), neutral

Armor Class 14 (natural armor)

Hit Points 75 (10d8 + 30)

Speed 15 ft

Str 18 Dex 10 Con 16 Int 5 Wis 15 Cha 8

Skills Insight +4, Stealth +4

Damage Immunities acid

Condition Immunities prone

Sensesdarkvision 60 ft, passive Perception 12

Languages -

Challenge 4 (1,100 XP)

Shapechanger.

The corpse cart can use its action to polymorph into a broken-down cart or back into its true, amorphous form. Its statistics are the same in each form. Any equipment it is wearing or carrying isn't transformed. It reverts to its true form if it dies.

Adhesive (Object Form Only).

The corpse cart adheres to anything that touches it. A Huge or smaller creature adhered to the corpse cart is also grappled by it (escape DC 14). Ability checks made to escape this grapple have disadvantage.

Contagious Disaster.

Whenever the mimic is missed by an attack originating within 30ft of it, the next attack made against the mimic within the next minute suffers Disadvantage.

False Appearance (Object Form Only).

While the corpse cart remains motionless in its cart state, it is indistinguishable from a broken-down cart.

Grappler.

The mimic has advantage on attack rolls against any creature grappled by it.

Actions

Multiattack.

The mimic can make an attack and use its Rivening Nature.

Pseudopod.

Melee Weapon Attack: +6 to hit, reach 10 ft., one target. Hit: 9 (1d10 + 4) bludgeoning damage.If the creature is in its cart form, the target is subjected to its Adhesive trait.

Bite.

Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 13 (2d8 + 4) piercing damage plus 4 (1d8) acid damage.

Rivening Nature.

The mimic's acidic nature dissolves a nonmagical ferrous metal object it can see within 10 feet of it. If the object isn't being worn or carried, the touch destroys a 1-foot cube of it leaving scattered debris behind. If the object is being worn or carried by a creature, the creature can make a DC 13 Dexterity saving throw to avoid the mimic's touch.


If the object touched is either metal armor or a metal shield being worn or carried, it takes a permanent and cumulative −1 penalty to the AC it offers. Armor reduced to an AC of 10 or a shield that drops to a +0 bonus is destroyed. If the object is a weapon, the weapon takes a permanent and cumulative −1 penalty to damage rolls. If its penalty drops to −5, the weapon is destroyed.

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