Skip to main content

Gravestone Gorgon




Slain by a hero, this shambling horror did not lay quietly but she still rots. The lethal wound was a slice across the throat which didn't quite lop off her head. With what life energy remained, the medusa turned her killer to stone. When living death claimed the land, her corpse was still fresh enough to rise. Though, the snakes atop her head are putrid, seeping tendrils and her once envious curves hang from pitted bones by strands of fetid meat. Leftover venom bubbled from slit throat and cracks in her rancid skin. While this terror can no longer petrify targets, she can still hold them fast as venom burns through their bodies.


-Records of the Charnel House

Gravestone Gorgon​

Medium undead (zombie), lawful evil

Armor Class 8

Hit Points 52 (7d8 + 21)

Speed 30ft

Str 15 Dex 6 Con 16 Int 7 Wis 12 Cha 7

Saving Throws Wis +3

Condition Immunities charmed, exhaustion, exhaustion, petrified, poisoned

Damage Immunities poison

Senses darkvision 60 ft., passive Perception 11

Languages Common

Challenge 3 (700 XP)

Undead Fortitude.

If damage reduces the zombie to 0 hit points, it must make a Constitution saving throw with a DC of 5+the damage taken, unless the damage is radiant or from a critical hit. On a success, the zombie drops to 1 hit point instead.

Actions

Slam.

Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) bludgeoning damage.

Zombie Snake Hair.

Melee Weapon Attack: +4 to hit, reach 5 ft., one creature. Hit: 4 (1d4 + 2) piercing damage. In addition, the creature must succeed on a DC 13 Constitution save or be Paralyzed for the next minute. At the end of each of its turns, an affected creature may repeat this save with the effect ending on success. The creature has a stony skin appearance while Paralyzed.

Reactions

Venom of the Grave.

The zombie uses its reaction to well up poison in every creature currently paralyzed within 30ft of it. Each creature takes 1d6 poison damage.

Comments

Popular posts from this blog

Netting Mimic

This particular mimic species has a rather unique origin. As polyps the first batch was caught in a giant spider's web soon after being spawned. Rather than being devoured by the arachnid, they turned into sticky strands amid the webwork. Not long after that, a group of adventurers slew said spider and moved on. The mimics had something to subsist on and kept their disguise to keep more bugs. When the spider's eggs hatched, instead of eating the young, the mimics were amused by the creatures and they protected them until they were large enough until to ride off to better climes. Eventually, these mimics took the shape of netting of all sorts: ship rigging, cargo nets, and so on as they were less conspicuous than spider webs. They still remain friends with things eight-legged. Netting Mimic Medium Monstrosity (shapechanger), neutral Armor Class 13 (natural armor) 52 (8d8 + 16) Speed 15 ft Climb ...

Gears

Gears can't remember if he was a dwarven hero or a condemned criminal. Either way, he is more cogwork than flesh now and driven to mete out justice with his metal fists. He was first deployed during an intense goblin invasion of a dwarven stronghold. Initially he served as something between a shocktroop and a living weapon, but this cigar chopping 'cyborg' inspired the dwarven defenders fighting along side of him to the point that he became a mascot, then a leader. More times than one could count, he should have gone down under a barrage of attacks only to plow forward losing more flesh and blood later replaced with mithril and steel. Eventually, Gears lost every last dwarf he fought along side and just kept killing goblins whenever he could until the fortress housed him alone. Now he wanders the world, making things right the best he can one punch at a time. Gears Medium construct (dwarf), chaotic good Armor Class 12 (natural armor) ...

Piecemeal

Eveyrone should be free to live as they want and die as terribly as they can. This is the creed that the strange collection of bodyparts known as Piecemeal holds. Originally, it was a trio of kobolds who attempted a 'ritual' of their own design meant to grant immortality. Instead, it tore the three creatures into pieces that forgot how to die. The mass went quite mad and seeks to free other body parts from the 'bondage' of well, being part of a body. Travelling as three kobolds in a trenchcoat, Piecemeal wages a brutal war against 'slave owners' (IE anything with a body) and adds new parts to its collectiona as needed to keep the revolution going. Over time little of the kobolds remain, but it still rambles about in a trenchcoat spouting its made philosophy. Piecemeal Medium swarm of tiny undead creatures, chaotic neutral Armor Class 11 136 (16d8 + 64) Speed 30 ft Climb 20 ft ...