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Bagpipes Mimic




Enchanted by the unique melodies produced by a piper, the first of these mimics got rid of the actual instrument and took its place. It was a bit difficult at first because the piper realized that there was something off about their instrument. However, it could produce sounds others of its ilk could not. Likewise, it granted the player unassailable courage while driving others to dread at the same time. Naturally, the piper took it off to war where the mimic soon revealed itself but became a close ally as the musician fought to survive. Its descendants serve many a battlefield bard as there are plenty of foes to feed on.

Bagpipes Mimic

Small monstrosity (shapechanger), neutral

Armor Class 11

Hit Points 71 (11d6 + 33)

Speed 15 ft

Str 17 Dex 12 Con 16 Int 5 Wis 12 Cha 15

Skills Perception +3, Stealth +5

Damage Immunities acid, thunder

Condition Immunities prone

Sensesdarkvision 60 ft, passive Perception 13

Languages -

Challenge 4 (1,100 XP)

Shapechanger.

The mimic can use its action to polymorph into a magical bagpipe or back into its true, amorphous form. Its statistics are the same in each form. Any equipment it is wearing or carrying isn't transformed. It reverts to its true form if it dies.

Adhesive (Object Form Only).

The mimic adheres to anything that touches it. A Large or smaller creature adhered to the mimic is also grappled by it (escape DC 13). Ability checks made to escape this grapple have

False Appearance (Object Form Only).

While the mimic remains motionless, it is indistinguishable from a butcher knife or cleaver.

Grappler.

The mimic has advantage on attack rolls against any creature grappled by it.

Marching Order (Object Form Only).

A creature playing the bagpipe mimic in its instrument form is immune to fear and has immunity to sonic damage as long as they continue to play. As long as the creature continues to play it may grant a number of creatures equal to its Charisma bonus (minimum 1) advantage on saves versus fear.

Actions

Gooseneck Pseudopod.

Melee Weapon Attack: +5 to hit, reach 10 ft., one target. Hit: 6 (1d6 + 3) bludgeoning damage. If the mimic is in object form, the target is subjected to its Adhesive trait.

Bite.

Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 6 (1d6 + 3) piercing damage plus 4 (1d8) acid damage.

Bark.

Ranged Spell Attack:+5 to hit, range 90 ft., one target. Hit: 9 (2d8) thunder damage.

Dirge (Recharge 5-6).

The mimic launches a melodic assault on the creatures around it in a 20ft radius. All creatures that can hear the dirge must succeed on a DC 13 Wisdom save or be frightened and have its speed reduced to 0 for the next minute. At the end of each of its turns, an affected creature may repeat this save with the effect ending on success.

Reactions

Crunluath.

The mimic may use its reaction to reroll 1 thunder damage dice of either one of its attacks or an attack made by a creature playing it in instrument form.

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