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The Calligrapher




"One might think I was never much for writin', but keeping track o' the dead was part o' my profession. Suppose it still is.


This dead fella. Well, he fancies keepin' track o' the living n' making them jus as dead as he. Started out as a scribe then made fancy, illuminated tomes. Some rouges broke in to steal his work n' the vain fool tried stoppin' them. They forced him to swallow ink till he died. Weren't a pretty death neither.


He makes pretty letters that slays folks tho. I'll give em that. Makes ink outta their agony too. His wells never run dry. Let's see if your swords are mightier than his pen, eh?"


-Fossor Carvilius Graeme

The Calligrapher

Medium undead, chaotic evil

Armor Class 13

Hit Points 65 (10d8 + 20)

Speed 0ft

Flight 40ft (hover)

Str 6 Dex 18 Con 12 Int 9 Wis 16 Cha 17

Skills: Nature +2, Perception +6, Stealth +7

Condition Immunities charmed, exhaustion, frightened, grappled, paralyzed, petrified, poisoned, prone, restrained

Damage Immunities cold, necrotic, poison

Damage Resistances acid, fire, lightning, thunder; bludgeoning, piercing, and slashing from nonmagical attacks

Senses darkvision 60 ft., passive Perception 11

Languages All

Challenge 6 (2,300 XP)

Ethereal Sight:

The ghost can see 60 ft. into the Ethereal Plane when it is on the Material Plane, and vice versa.

Ghost Sight.

Magical darkness doesn't impede the ghost's darkvision.

Incorporeal Movement:

The ghost can move through other creatures and objects as if they were difficult terrain. It takes 5 (1d10) force damage if it ends its turn inside an object.

Innate Spellcasting.

The ghosts's innate spellcasting ability is Charisma (spell save DC 14, 6 to hit with spell attacks). It can innately cast the following spells, requiring no material components:


2/day: Darkness. This always manifests as the ghost spilling ink from a vial

2/day: Glyph of Warding. The ghost can invest Darkness into this Glyph but usually uses Explosive Runes.

Actions

Spectral Quill.

Melee Spell Attack: +6 to hit, reach 15 ft., one target. Hit: 13 (3d6+3) necrotic damage. In addition, the ghost automatically learns the target's name.

Etherealness:

The ghost enters the Ethereal Plane from the Material Plane, or vice versa. It is visible on the Material Plane while it is in the Border Ethereal, and vice versa, yet it can't affect or be affected by anything on the other plane.

The Tally (3/day).

The ghost chooses a living creature it can see within 60ft and scrolls its name in its book of the dead. For the next minute, or until that creature is dead, the ghost gains the following effects.


It deals an additional 3 necrotic damage on all successful attacks against that target.

It cannot suffer Disadvantage against that target.

By using its Action, it knows where the target is if it is within 1 mile.

If the target dies within that minute, the ghost regains hit points equal to the target's Hit Dice.


The ghost can only have one creautre on its Tally at a time.


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