Skip to main content

The Blackblood




"Some still think this orcish horror be a comely lass despite being dead, see-through green, and riddled with black veins.

She's shapely I suppose. Dun wear much other than the blood-soaked bandages she died in. Different tides fer different ships 'suppose. Any rate, dun matter if she raises your mast or no, she'll infecta with her blackblood just the same.

Seems she died o' her infected wounds in the sewers after escapin' the keep's dungeons. I'm sure she suffered there too given her state. Now she's a bitter thing looking to spread pain among humanfolk n' their allies. She hates orcs that truck with humans the most o' all.

Beware her caress, no matter how temptin' it may be."

-Fossor Carvilius Graeme

The Blackblood

Medium undead, chaotic evil

Armor Class 12

Hit Points 82 (11d8 + 33)

Speed 0ft

Flight 40ft (hover)

Str 8 Dex 14 Con 16 Int 10 Wis 14 Cha 17

Skills: Arcana +3

Condition Immunities charmed, exhaustion, frightened, grappled, paralyzed, petrified, poisoned, prone, restrained

Damage Immunities cold, necrotic, poison

Damage Resistances acid, fire, lightning, thunder; bludgeoning, piercing, and slashing from nonmagical attacks

Senses darkvision 60 ft., passive Perception 12

Languages Common,

Challenge 7 (2,900 XP)

Ethereal Sight:

The ghost can see 60 ft. into the Ethereal Plane when it is on the Material Plane, and vice versa.

+

Incorporeal Movement:

The ghost can move through other creatures and objects as if they were difficult terrain. It takes 5 (1d10) force damage if it ends its turn inside an object.

Poxmonger.

If the ghost kills a creature that is currently Diseased, it raises in 1d4 rounds as a zombie under her control.

Actions

Black Bolt.

Ranged Spell Attack: +6, range 90 ft., one target. Hit: (3d4+3) necrotic damage. Black Bolt automatically hits Diseased targets.

Corrupting Touch.

Melee Spell Attack: +6 to hit, reach 5 ft., one target. Hit: 16 (4d6+3) necrotic damage. If the target is a creature, it must succeed on a DC 14 Constitution save or contract Sewer Rot. If a creature fails this save by 5 or more, the disease fully manifests and they gain a level of Exhaustion.

Etherealness:

The ghost enters the Ethereal Plane from the Material Plane, or vice versa. It is visible on the Material Plane while it is in the Border Ethereal, and vice versa, yet it can't affect or be affected by anything on the other plane.

Bonus Actions

Aggressive.

The ghost can move up to its speed toward a hostile creature that it can see.

Comments

Popular posts from this blog

Netting Mimic

This particular mimic species has a rather unique origin. As polyps the first batch was caught in a giant spider's web soon after being spawned. Rather than being devoured by the arachnid, they turned into sticky strands amid the webwork. Not long after that, a group of adventurers slew said spider and moved on. The mimics had something to subsist on and kept their disguise to keep more bugs. When the spider's eggs hatched, instead of eating the young, the mimics were amused by the creatures and they protected them until they were large enough until to ride off to better climes. Eventually, these mimics took the shape of netting of all sorts: ship rigging, cargo nets, and so on as they were less conspicuous than spider webs. They still remain friends with things eight-legged. Netting Mimic Medium Monstrosity (shapechanger), neutral Armor Class 13 (natural armor) 52 (8d8 + 16) Speed 15 ft Climb ...

Gears

Gears can't remember if he was a dwarven hero or a condemned criminal. Either way, he is more cogwork than flesh now and driven to mete out justice with his metal fists. He was first deployed during an intense goblin invasion of a dwarven stronghold. Initially he served as something between a shocktroop and a living weapon, but this cigar chopping 'cyborg' inspired the dwarven defenders fighting along side of him to the point that he became a mascot, then a leader. More times than one could count, he should have gone down under a barrage of attacks only to plow forward losing more flesh and blood later replaced with mithril and steel. Eventually, Gears lost every last dwarf he fought along side and just kept killing goblins whenever he could until the fortress housed him alone. Now he wanders the world, making things right the best he can one punch at a time. Gears Medium construct (dwarf), chaotic good Armor Class 12 (natural armor) ...

Bryne Woemonger

There is nothing typical about the typical bryne. These coastal terrors are lumbering humanoids with a skin tone close to that of a drowned corpse. Crystal-like deposits of bone and salt erupt from their elbows, knees and shoulders while the rest of their flesh is puckered here and there from barnacle scars and fell branding. Their most disturbing aspect, however, is their fleshless skulls. Some say a bryne’s head resembles a dead horse, others a dead wolf’s and there is an argument to be made for both. While the skull’s shape is general equine the fangs within are wicked and sharp like a dire wolf’s Deep set eyes as black and cold as a shark's ooze off-white ichors and within the fleshy inside of a bryne’s mouth resides a forked tongue capable of speech. Adorned with the remnants of lost vessels and inhabited by a flock of undead albatross, the bryne woemonger takes to the field wielding a reclaimed anchor as a weapon. Driftwood cages serve as shoulder guards for this giant s...