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The Blackblood




"Some still think this orcish horror be a comely lass despite being dead, see-through green, and riddled with black veins.

She's shapely I suppose. Dun wear much other than the blood-soaked bandages she died in. Different tides fer different ships 'suppose. Any rate, dun matter if she raises your mast or no, she'll infecta with her blackblood just the same.

Seems she died o' her infected wounds in the sewers after escapin' the keep's dungeons. I'm sure she suffered there too given her state. Now she's a bitter thing looking to spread pain among humanfolk n' their allies. She hates orcs that truck with humans the most o' all.

Beware her caress, no matter how temptin' it may be."

-Fossor Carvilius Graeme

The Blackblood

Medium undead, chaotic evil

Armor Class 12

Hit Points 82 (11d8 + 33)

Speed 0ft

Flight 40ft (hover)

Str 8 Dex 14 Con 16 Int 10 Wis 14 Cha 17

Skills: Arcana +3

Condition Immunities charmed, exhaustion, frightened, grappled, paralyzed, petrified, poisoned, prone, restrained

Damage Immunities cold, necrotic, poison

Damage Resistances acid, fire, lightning, thunder; bludgeoning, piercing, and slashing from nonmagical attacks

Senses darkvision 60 ft., passive Perception 12

Languages Common,

Challenge 7 (2,900 XP)

Ethereal Sight:

The ghost can see 60 ft. into the Ethereal Plane when it is on the Material Plane, and vice versa.

+

Incorporeal Movement:

The ghost can move through other creatures and objects as if they were difficult terrain. It takes 5 (1d10) force damage if it ends its turn inside an object.

Poxmonger.

If the ghost kills a creature that is currently Diseased, it raises in 1d4 rounds as a zombie under her control.

Actions

Black Bolt.

Ranged Spell Attack: +6, range 90 ft., one target. Hit: (3d4+3) necrotic damage. Black Bolt automatically hits Diseased targets.

Corrupting Touch.

Melee Spell Attack: +6 to hit, reach 5 ft., one target. Hit: 16 (4d6+3) necrotic damage. If the target is a creature, it must succeed on a DC 14 Constitution save or contract Sewer Rot. If a creature fails this save by 5 or more, the disease fully manifests and they gain a level of Exhaustion.

Etherealness:

The ghost enters the Ethereal Plane from the Material Plane, or vice versa. It is visible on the Material Plane while it is in the Border Ethereal, and vice versa, yet it can't affect or be affected by anything on the other plane.

Bonus Actions

Aggressive.

The ghost can move up to its speed toward a hostile creature that it can see.

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