Skip to main content

Milliner Mimic




There once was a mimic that snuck into the shop of a gnomish haberdasher and was immediately attracted to the hats... the terrible... crazy hats. They were so garish and adorned the mimic could not resist but take their shapes. Time and time again, it would leave on the head of a customer, devour that head, and come back for another round. Eventually, the gnome caught on and started weaving the mimic's magic into their designs. Eventually, that magic blossomed further. The mimic could create its own hat and drive others to do its bidding of sorts. The gnome didn't survive.

Milliner Mimic

Tiny monstrosity (shapechanger), neutral

Armor Class 14(natural armor)

Hit Points 52 (8d4 + 32)

Speed 15 ft

Str 12 Dex 17 Con 18 Int 5 Wis 13 Cha 15

Skills Stealth +7

Damage Immunities acid

Condition Immunities prone

Sensesdarkvision 60 ft, passive Perception 11

Languages -

Challenge 3 (700 XP)

Shapechanger.

The mimic can use its action to polymorph into a magical hat or back into its true, amorphous form. Its statistics are the same in each form. Any equipment it is wearing or carrying isn't transformed. It reverts to its true form if it dies.

Adhesive (Object Form Only).

The mimic adheres to anything that touches it. A Medium or smaller creature adhered to the mimic is also grappled by it (escape DC 13). Ability checks made to escape this grapple have disadvantage. The mimic can activate or deactivate this ability as a bonus action.

False Appearance (Object Form Only).

While the mimic remains motionless, it is indistinguishable from a magical hat.

Grappler.

The mimic has advantage on attack rolls against any creature grappled by it.

Share Mimicry (Object Form Only).

A creature wearing the milliner mimic may cast disguise self and minor illusion (sounds only) at will.

Actions

Pseudopod.

Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 7 (1d8 + 3) bludgeoning damage. If the mimic is in object form, the target is subjected to its Adhesive trait.

Bite.

Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 7 (1d8 + 3) piercing damage plus 4 (1d8) acid damage.

Mad Hatter (1/long rest).

The mimic targets one creature it can see within 90ft. The creature must succeed on a DC 12 Wisdom save or become charmed by the mimic for the next minute. While the target is charmed in this way, a hat similar to the last form the mimic took appears on its head, and a madness glows in its eyes. The mimic turns Invisible for the duration.


The charmed target must use its action before moving on each of its turns to make a melee attack against a creature other than itself that the mimic mentally chooses. The target can act normally on its turn if the mimic chooses no creature or if none are within its reach.


On each of the mimic's subsequent turns, it must use its reaction to maintain control over the target, or the spell ends. Also, the target can make a Wisdom saving throw at the end of each of its turns. On a success, the spell ends. If the mimic takes any Action, its invisibility ends, but the charm does not.

Comments

Popular posts from this blog

Frame Mimic

Rattling from the shadows, a gaggle of rat-gnawed bones march forward eager to slay the living. One of them lags behind, looking a bit more solid than the rest. You know your mace should have broken the leading skeletons to pieces. Yet, it merely cracked bones instead of shattering them. Tentacles lash out from the slower skeleton, adhering to you and pulling you closer to the maw manifesting from its ribcage. This is the frame mimic. The spawn of the ossuary mimic, this monstrosity also feels a kinship to the undead - specifically animated skeletons. It adopts a group of such horrors and its very presence temporarily empowers them. This is why the skeletons keep it around instead of hacking it to pieces as they would any other living thing. On top of that, frame mimics develop a supernatural stubbornness that can only be called boneheaded. So powerful is this force of will, that it mends their wounds as they plough forward against deadly spells. Frame Mimic Medium Monstrosit...

Brocade Mimic

The masked bard in gaudy attire was strumming away when the bar fight started. It kept playing even as chairs broke and mugs flew. Not one strum was missed even when blood was spilled. Then someone grew sick of the racket and stuck a hand ax into the bard's neck...with a wooden thunk. The fancy vest exploded with teeth, tentacles, and eyes. Then there was the color spray... The first brocade mimic lurked in the rafters of a bard college. Instead of eating a future player, it learned alongside them and caught a passion for the arts. Of course, it could have become an instrument but that wasn't quite grand enough. The mimic became a set of fancy clothes and was worn out the front doors. Sometimes it and its spawn become a bard's best friend. sometimes it pilots a dead one around for a bit, and other times it takes over a mannequin to strike out on its own. No matter how, the show must always go on. Brocade Mimic Medium Monstrosity (shapechanger), neutral ...

Yoke Mimic

Something tore apart the bandits you've been tracking, but it's not obvious what chewed and in some cases melted them. Maybe there's a wyrmling in the area? Either way, all that remains alive in the camp is a pair of oxen burdened by their cart. Though, they are quite nonplussed given the violence that must have occurred around them. Surely these simple beasts couldn't be the case of the carnage, could they? As you ponder this, the oxen start plodding away, pulling the cart of goods with them. Trying to stop them was the logical thing to do... their yoke coming undone with twin, yawning mouths not so logical. You know what that means... initiative rolls, please. Relatively benign, for a mimic, the yoke mimic was cultivated by an industrious farmer. They didn't see the point of wasting an animal that came into their care, even a strange monstrosity such as this one. It became a valuable tool not only to get fields plowed, but also kept the animals attached to it d...