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The Plowman




"Salt o' the earth, this one. Literally from what've I've gathered. Carried the blood of an elemental in him.

Meant he had a bit o' a green thumb, figurative like. He was a washed-out grey even a'fore he died.

However, other farmers didn't take too keen to his cultivatin' skills. He always got his crops to start early with a harvest none could believe.

Oh, they made up some fiction 'bout witchcraft, sacrifices, n' the like to justify killin' em.


Hell, those all might even be true.

They thought it would be amusing to bury him in his fields alive after beatin' him to death's door.

They weren't ready for him sprouting up the next fall, though, nor his new, bloody harvest.

Now, the folks he killed first, I suppose they deserve it, but you know how the dead are. Their rage can never be sated.

That valley still be fallow, the peasants livin' in terror. High time someone lays the Plowman to rest.

Have ya got the stones to do it?

Hah, yeah that was a pun."

-Fossor Carvilius Graeme

The Plowman

Medium undead, chaotic evil

Armor Class 12

Hit Points 67 (9d8 + 27)

Speed 0ft

Flight 40ft (hover)

Str 7 Dex 15 Con 16 Int 12 Wis 11 Cha 16

Skills: Arcana +4

Condition Immunities charmed, exhaustion, frightened, grappled, paralyzed, petrified, poisoned, prone, restrained

Damage Immunities bludgeoning, cold, necrotic, poison

Damage Resistances acid, fire, lightning, thunder; piercing and slashing from non-magical attacks

Senses darkvision 60 ft., tremorsense 60 ft., passive Perception 10

Languages Common, Primordial

Challenge 6 (2,300 XP)

Ethereal Sight:

The ghost can see 60 ft. into the Ethereal Plane when it is on the Material Plane, and vice versa.

Incorporeal Movement:

The ghost can move through other creatures and objects as if they were difficult terrain. It takes 5 (1d10) force damage if it ends its turn inside an object.

Wither.

All non-magical, non-creature plants within 10ft of the Plowman and the end of its turn wither and potentially die.

Actions

Scythe.

Melee Weapon Attack: +6 to hit, reach 5ft., one target. Hit: 17(4d6+3) necrotic damage. If the creature struck is a plant, it must succeed on a DC 14 Constitution save or take maximum necrotic damage from this attack.

Etherealness:

The ghost enters the Ethereal Plane from the Material Plane, or vice versa. It is visible on the Material Plane while it is in the Border Ethereal, and vice versa, yet it can't affect or be affected by anything on the other plane.

Six Feet Under (Recharge 6).

The ground beneath Rust Wrench erupts in a fountain of churned-earth and grasping, ghostly hands in a 15ft radius centered on the ghost. Each creature in that area must succeed on a DC 14 Dexterity saving throw, or take 19 (3d12) bludgeoning damage, or half as much damage on successes. If a creature fails this save by 5 or more they are also pulled down by the hands and buried 5ft below the earth as the ground settles back into place.


If a beast or humanoid creature dies while buried in this matter, it bursts out of the ground at the start of its next turn as a zombie under the Plowamn's control.

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