"Hard to tell what color this lady's scales used ta be, don't much matter in the end, suppose.
This grey horror once fought to slay rampaging dragons, only to be betrayed by the common folk fer being born of those hated lizards. Drove some mystic lance in her chest, broke it off. Guess what weapon she carries now as the hungry dead? It aint intact but it acts that way.
Suppose she's atoning fer her sins now, but racking up a whole host o' new ones. The Lancer claims she's protecting dragon-kind, but killin everythin' else aint the way to do it."
-Fossor Carvilius Graeme
The Lancer
Medium undead, lawful evil
Flight 40ft (hover)
Str 7 Dex 16 Con 15 Int 11 Wis 14 Cha 18
Condition Immunities
charmed, exhaustion, frightened, grappled, paralyzed, petrified, poisoned, prone, restrained
Damage Immunities cold, necrotic, poison
Damage Immunities cold, necrotic, poison
Damage Resistances
acid, fire, lightning, thunder; bludgeoning, piercing, and slashing from nonmagical attacks
Senses
darksight 60ft, passive Perception 15
Clutch Defender.
When the ghost hits a creature with an opportunity attack, the creature's speed becomes 0 for the rest of the turn.
Creatures provoke opportunity attacks from the lancer even if they take the Disengage action before leaving her reach.
When a creature makes an attack against a target other than the ghost, she can use her reaction to make a melee weapon attack against the attacking creature.
Ethereal Sight:
The ghost can see 60 ft. into the Ethereal Plane when it is on the Material Plane, and vice versa.
Incorporeal Movement:
The ghost can move through other creatures and objects as if they were difficult terrain. It takes 5 (1d10) force damage if it ends its turn inside an object.
Actions
Wasting Lance.
Melee Weapon Attack: +7 to hit, reach 10ft., one target. Hit: 18(4d6+4) necrotic damage. If the creature has ever killed a dragon or dragonborn, they take an additional 7(2d6) necrotic damage
Breathless Weapon (Recharge 5-6).
The lancer exhales a 15ft cone of death energy. All targets within the area of effect must succeed on a DC 13 Dexterity save or take 13 (4d6) necrotic damage, or half as much damage on success. If a creature fails this save by 5 or more they also fall Unconcious until awakened.Etherealness:
The ghost enters the Ethereal Plane from the Material Plane, or vice versa. It is visible on the Material Plane while it is in the Border Ethereal, and vice versa, yet it can't affect or be affected by anything on the other plane.
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