Skip to main content

Plum Pudding Mimic




One might think a dessert mimic amusing, perhaps even silly. That is until they encounter this horror. Constantly ravenous for fresh humanoid fat and treasure, the monstrosity disguises itself as a tasty treat of mammoth proportions. Often its hunting grounds are in city slums or destitute villages where hungry overcomes common sense. It may not get rich quick in such places, but it certainly gets fed.


Little Ma'ack Orner

found it in the corner,

A great big festive pie;

He put in his thumb,

And was pulled into the chum,

And screamed, "What a dead boy am I!"

Plum Pudding Mimic

Medium monstrosity (shapechanger), neutral

Armor Class 11 (natural armor)

Hit Points 65 (10d8 + 20)

Speed 15 ft

Str 18 Dex 10 Con 14 Int 5 Wis 11 Cha 16

Skills Stealth +4

Damage Immunities acid, fire

Condition Immunities prone

Sensesdarkvision 60 ft, passive Perception 10

Languages -

Challenge 3 (700 XP)

Shapechanger.

The mimic can use its action to polymorph into a giant dessert or back into its true, amorphous form. Its statistics are the same in each form. Any equipment it is wearing or carrying isn't transformed. It reverts to its true form if it dies.

Adhesive (Object Form Only).

The mimic adheres to anything that touches it. A Huge or smaller creature adhered to the mimic is also grappled by it (escape DC 14). Ability checks made to escape this grapple have disadvantage. A creature that the mimic is bonded too is not affective by the Adhesive ability unless the mimic wishes to do so.

False Appearance (Object Form Only).

While the mimic remains motionless, it is indistinguishable from a fine, long coat.

Brandy Blast (Object Form Only).

Any time the mimic is hit by a melee attack by a creature within 5ft, that creature must succeed on a DC 10 Dexterity save or be spattered with boiling brandy sauce. The creature takes 2 (1d4) Fire Damage and is Intoxicated (IE Poisoned) until the end of its next turn.

Grappler.

The mimic has advantage on attack rolls against any creature grappled by it.

Actions

Pseudopod.

Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 7 (1d8 + 3) bludgeoning damage. If the mimic is in object form, the target is subjected to its Adhesive trait.

Bite.

Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 7 (1d8 + 3) piercing damage plus 4 (1d8) acid damage. The target must succeed on a DC 12 Constitution saving throw or the mimic sucks fat from its body to make more suet. An affected creature's hit point maximum is reduced by an amount equal to the damage taken. This reduction lasts until the target finishes a long rest. The target dies if this effect reduces its hit point maximum to 0.

Reactions

Sixpence.

If the mimic scores a critical hit on a creature, it may use its reaction to pilfer 1d10 coins, a gem, or a loose piece of jewelry from its victim. As such, the mimic often drops more treasure than other creatures of its CR.

Comments

Popular posts from this blog

The Black Lady

The Black Lady claims to be the The King of Fools' concubine and takes pride in the title despite how other devils look down on her and the rest of the cavalcade for it. She adores the 'silly' archdevil to no end and works tirelessly to ensure that the devils beneath him show the properly courtly respect that her lord is due... if he is around. Otherwise, she focuses more on vicious gossip, violent fetes, and malicious matchmaking. Pitch black in skin with burning red eyes, the Black Lady's legs end in smolding pig hooves while long, curled horns poke from her ebony coiffure. She wears a variety of overy fancy dresses that are always stripped, monochrome, and risque. One accessory she is never without is an enchanted fan made from burnt angel feathers. This fan is as sharp as any demon's claws and will always return to her hand. The Black Lady Medium Fiend (devil), lawful evil Armor Class 22 (natural armor) Hit Points...

Knave of Knights

Bound to the Cavalcade of the King of Fools , this fallen angels wears a mockup of platemail armor crafted from bright pressed velvet and knitted wool but his weapons are nevertheless quite real. Said weapons are a whip crafted from liars's tongues and a lance of hell iron he wields as if it was made from driftwood. The stub of burnt wings jut from his back with multi-colored streamers dangling from the charred bones. The Knave of Knights fell in with the Cavalcade when he vowed to defend a rightful king's right to rule, only to find out that the sire he fell in with was a bastard usurper who had successfully taken his brother's place. Cursed and broken mentally by the deception, he was easily felled by the King of Fools and given a new place at the archdevil's side serving as his jester and favored knight all wrapped into one. Knave of Knights Medium Fiend (devil), lawful evil Armor Class 18 (natural armor) Hit Points ...

Pogonip

Cast out of the winter queen's court, Pogonips lives to fight and has anything but a cool head despite shards of frost for hair. She roams the land lookng for her next bout, using vicious claws and ice magic to overwhelm her opponents. One thing the petite terror loves about the mortal world is how good it feels to leech the last of an enemy's heat away mouth to mouth before they go cold forever. She's adoped their clothing as well, at least a form fitting armor of black leather. Though, she'll never get used to gloves or boots. Pogonip Medium fey, neutral evil Armor Class 15 (studded leather) 97 (13d8 + 39) Speed 30 ft Str 12 Dex 16 Con 16 Int 11 Wis 10 Cha 16 Damage Resistances bludgeoning, piercing, and slashing from nonmagical attacks that aren't silvered Damage Immunities cold Condition Immunities exhaustion Senses darkvision 60 ft., passive Perception 13 Lan...