Skip to main content

Plum Pudding Mimic




One might think a dessert mimic amusing, perhaps even silly. That is until they encounter this horror. Constantly ravenous for fresh humanoid fat and treasure, the monstrosity disguises itself as a tasty treat of mammoth proportions. Often its hunting grounds are in city slums or destitute villages where hungry overcomes common sense. It may not get rich quick in such places, but it certainly gets fed.


Little Ma'ack Orner

found it in the corner,

A great big festive pie;

He put in his thumb,

And was pulled into the chum,

And screamed, "What a dead boy am I!"

Plum Pudding Mimic

Medium monstrosity (shapechanger), neutral

Armor Class 11 (natural armor)

Hit Points 65 (10d8 + 20)

Speed 15 ft

Str 18 Dex 10 Con 14 Int 5 Wis 11 Cha 16

Skills Stealth +4

Damage Immunities acid, fire

Condition Immunities prone

Sensesdarkvision 60 ft, passive Perception 10

Languages -

Challenge 3 (700 XP)

Shapechanger.

The mimic can use its action to polymorph into a giant dessert or back into its true, amorphous form. Its statistics are the same in each form. Any equipment it is wearing or carrying isn't transformed. It reverts to its true form if it dies.

Adhesive (Object Form Only).

The mimic adheres to anything that touches it. A Huge or smaller creature adhered to the mimic is also grappled by it (escape DC 14). Ability checks made to escape this grapple have disadvantage. A creature that the mimic is bonded too is not affective by the Adhesive ability unless the mimic wishes to do so.

False Appearance (Object Form Only).

While the mimic remains motionless, it is indistinguishable from a fine, long coat.

Brandy Blast (Object Form Only).

Any time the mimic is hit by a melee attack by a creature within 5ft, that creature must succeed on a DC 10 Dexterity save or be spattered with boiling brandy sauce. The creature takes 2 (1d4) Fire Damage and is Intoxicated (IE Poisoned) until the end of its next turn.

Grappler.

The mimic has advantage on attack rolls against any creature grappled by it.

Actions

Pseudopod.

Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 7 (1d8 + 3) bludgeoning damage. If the mimic is in object form, the target is subjected to its Adhesive trait.

Bite.

Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 7 (1d8 + 3) piercing damage plus 4 (1d8) acid damage. The target must succeed on a DC 12 Constitution saving throw or the mimic sucks fat from its body to make more suet. An affected creature's hit point maximum is reduced by an amount equal to the damage taken. This reduction lasts until the target finishes a long rest. The target dies if this effect reduces its hit point maximum to 0.

Reactions

Sixpence.

If the mimic scores a critical hit on a creature, it may use its reaction to pilfer 1d10 coins, a gem, or a loose piece of jewelry from its victim. As such, the mimic often drops more treasure than other creatures of its CR.

Comments

Popular posts from this blog

Netting Mimic

This particular mimic species has a rather unique origin. As polyps the first batch was caught in a giant spider's web soon after being spawned. Rather than being devoured by the arachnid, they turned into sticky strands amid the webwork. Not long after that, a group of adventurers slew said spider and moved on. The mimics had something to subsist on and kept their disguise to keep more bugs. When the spider's eggs hatched, instead of eating the young, the mimics were amused by the creatures and they protected them until they were large enough until to ride off to better climes. Eventually, these mimics took the shape of netting of all sorts: ship rigging, cargo nets, and so on as they were less conspicuous than spider webs. They still remain friends with things eight-legged. Netting Mimic Medium Monstrosity (shapechanger), neutral Armor Class 13 (natural armor) 52 (8d8 + 16) Speed 15 ft Climb ...

Gears

Gears can't remember if he was a dwarven hero or a condemned criminal. Either way, he is more cogwork than flesh now and driven to mete out justice with his metal fists. He was first deployed during an intense goblin invasion of a dwarven stronghold. Initially he served as something between a shocktroop and a living weapon, but this cigar chopping 'cyborg' inspired the dwarven defenders fighting along side of him to the point that he became a mascot, then a leader. More times than one could count, he should have gone down under a barrage of attacks only to plow forward losing more flesh and blood later replaced with mithril and steel. Eventually, Gears lost every last dwarf he fought along side and just kept killing goblins whenever he could until the fortress housed him alone. Now he wanders the world, making things right the best he can one punch at a time. Gears Medium construct (dwarf), chaotic good Armor Class 12 (natural armor) ...

Piecemeal

Eveyrone should be free to live as they want and die as terribly as they can. This is the creed that the strange collection of bodyparts known as Piecemeal holds. Originally, it was a trio of kobolds who attempted a 'ritual' of their own design meant to grant immortality. Instead, it tore the three creatures into pieces that forgot how to die. The mass went quite mad and seeks to free other body parts from the 'bondage' of well, being part of a body. Travelling as three kobolds in a trenchcoat, Piecemeal wages a brutal war against 'slave owners' (IE anything with a body) and adds new parts to its collectiona as needed to keep the revolution going. Over time little of the kobolds remain, but it still rambles about in a trenchcoat spouting its made philosophy. Piecemeal Medium swarm of tiny undead creatures, chaotic neutral Armor Class 11 136 (16d8 + 64) Speed 30 ft Climb 20 ft ...